452. Minimum Number of Arrows to Burst Balloons - Medium
There are some spherical balloons spread in two-dimensional space. For each balloon, provided input is the start and end coordinates of the horizontal diameter. Since it's horizontal, y-coordinates don't matter, and hence the x-coordinates of start and end of the diameter suffice. The start is always smaller than the end.
An arrow can be shot up exactly vertically from different points along the x-axis. A balloon with xstart
and xend
bursts by an arrow shot at x
if xstart ≤ x ≤ xend
. There is no limit to the number of arrows that can be shot. An arrow once shot keeps traveling up infinitely.
Given an array points
where points[i] = [xstart, xend]
, return the minimum number of arrows that must be shot to burst all balloons.
Example 1:
Input: points = [[10,16],[2,8],[1,6],[7,12]] Output: 2 Explanation: One way is to shoot one arrow for example at x = 6 (bursting the balloons [2,8] and [1,6]) and another arrow at x = 11 (bursting the other two balloons).
Example 2:
Input: points = [[1,2],[3,4],[5,6],[7,8]] Output: 4
Example 3:
Input: points = [[1,2],[2,3],[3,4],[4,5]] Output: 2
Example 4:
Input: points = [[1,2]] Output: 1
Example 5:
Input: points = [[2,3],[2,3]] Output: 1
Constraints:
0 <= points.length <= 104
points[i].length == 2
-231 <= xstart < xend <= 231 - 1
time = O(nlogn), space = O(logn) for sort
class Solution { // intuition: sort by end position first, We should shoot as to the right as possible, // because since balloons are sorted, this gives you the best chance to take down more balloons. // Therefore the position should always be balloon[i][1] for the ith balloon. // check how many balloons I can shoot down with one shot aiming at the ending position of the current balloon. // Then skip all these balloons and start again from the next one (or the leftmost remaining one) that needs another arrow. public int findMinArrowShots(int[][] points) { if(points.length == 0) { return 0; } Arrays.sort(points, (a, b) -> a[1] - b[1]); // sort by end point int arrowPos = points[0][1]; int arrowCnt = 1; for(int i = 1; i < points.length; i++) { if(arrowPos >= points[i][0]) { // overlap, shot at the same time continue; } arrowCnt++; arrowPos = points[i][1]; } return arrowCnt; } }