OpenGL——OpenCV与SOIL读取图片进行纹理贴图
使用OpenCV读取图片代码如下
/*传入的参数 std::string m_fileName; GLenum m_textureTarget = GL_TEXTURE_2D; GLuint m_textureObj; */ Mat img = imread(m_fileName); if (img.empty()) { fprintf(stderr, "Can not load image %s\n", m_fileName); return -1; } //设置长宽 int width = img.cols; int height = img.rows; int channel = img.channels(); printf(" depth %d\n", channel); //获取图像指针 int pixellength = width * height * channel; GLubyte* pixels = new GLubyte[pixellength]; memcpy(pixels, img.data, pixellength * sizeof(char)); //imshow("OpenCV", img); glGenTextures(1, &m_textureObj); glBindTexture(m_textureTarget, m_textureObj); //必须一个RGB 一个BGR(opencv的mat类的颜色通道是BGR) 否则会出现颜色偏差 glTexImage2D(m_textureTarget, 0, GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels); //纹理放大缩小使用线性插值 glTexParameterf(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glBindTexture(m_textureTarget, 0); free(pixels);
运行程序时,出现了两个问题:
- 纹理贴图是黑白的——解决方案:读取的图片的高和宽的大小改为2的倍数即可
- 贴图颜色出现偏差——解决方案:(原因见上)
glTexImage2D(m_textureTarget, 0, GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels);
使用SOIL读取图片代码如下
int picWidth, picHeight; int channel = 0; unsigned char* imageData = SOIL_load_image(m_fileName.c_str(), &picWidth, &picHeight, &channel, SOIL_LOAD_RGB); if (imageData == NULL) { fprintf(stderr, "Can not load image "); std::cout << m_fileName << "\n"; return false; } //产生指定数量的纹理对象,并将他们的引用句柄放到GLuint数组指针中 glGenTextures(1, &m_textureObj); //告诉OpenGL后面所有和纹理相关调用中所引用的是该次绑定的纹理对象,直到新的对象被绑定 glBindTexture(m_textureTarget, m_textureObj); glTexImage2D(m_textureTarget, 0, GL_RGB, picWidth, picHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData); //纹理放大缩小使用线性插值 glTexParameterf(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glBindTexture(m_textureTarget, 0); SOIL_free_image_data(imageData);