three.js 使用 heatmap 实现 3d 热力图

先上效果图:

闲来无事想随便做做3d的东西,正好想到之前有个3d热力图的需求,后面没做被砍了,今天正好来做一下。在网上搜了搜参看了一些其他人的成果,最后还是弄出来了。记录一下,避免以后找不到。

单独定义一个ts 文件 ,导出    TDHeatMap  方法,接收了参数,但是没用,可以自己封装一下参数。

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import * as THREE from 'three';
 
export const TDHeatMap = (data: any) => {
    // 热力图
    var heatmap = h337.create({
        container: document.getElementById('heatmap')
    });
    var len = 100;
    var width = 300;
    var height = 300;
    var points = [];
    var max = 0;
    while (len--) {
        var val = Math.floor(Math.random() * 100);
        max = Math.max(max, val);
        var point = {
            x: Math.floor(Math.random() * width),
            y: Math.floor(Math.random() * height),
            value: val
        };
        points.push(point);
    }
    heatmap.setData({
        max: max,
        data: points
    });
    // 灰度图
    var greymap = h337.create({
        container: document.getElementById('greymap'),
        gradient: {
            '0': 'black',
            '1.0': 'white'
        }
    });
 
    greymap.setData({
        max: max,
        data: points
    });
    let heatMapMaterial = new THREE.ShaderMaterial({
        transparent: true,
        vertexShader: `varying vec2 vUv;
        uniform float Zscale;
        uniform sampler2D greyMap;
        void main() {
         vUv = uv;
        vec4 frgColor = texture2D(greyMap, uv);//获取灰度图点位信息
        float height = Zscale * frgColor.a;//通过灰度图的rgb*需要设置的高度计算出热力图每个点位最终在z轴高度
        vec3 transformed = vec3( position.x, position.y, height);//重新组装点坐标
        gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);//渲染点位
       
        }
      `,
        fragmentShader: `varying vec2 vUv;
        uniform sampler2D heatMap;//热力图
        uniform vec3 u_color;//基础颜色
        uniform float u_opacity; // 透明度
        void main() {
          //vec4 alphaColor = texture2D(heatMap, vUv);
          // gl_FragColor = alphaColor;
           gl_FragColor = vec4(u_color, u_opacity) * texture2D(heatMap, vUv);//把热力图颜色和透明度进行渲染
        }`,
        uniforms: {
            'heatMap': {
                value: { value: undefined }
            },
            'greyMap': {
                value: { value: undefined }
            },
            Zscale: { value: 100.0 }, // 高度参数
            u_color: {
                value: new THREE.Color('rgb(255, 255, 255)')
            },
            u_opacity: {
                value: 1.0
            }
        }
    });
    let texture = new THREE.Texture(heatmap._config.container.children[0]);
    texture.needsUpdate = true;
    let texture2 = new THREE.Texture(greymap._config.container.children[0]);
    texture2.needsUpdate = true;
    heatMapMaterial.uniforms.heatMap.value = texture;
    heatMapMaterial.side = THREE.DoubleSide; // 双面渲染
    heatMapMaterial.uniforms.greyMap.value = texture2
    const heatMapModel = new THREE.PlaneBufferGeometry(800, 800, 300, 300) // 3d热力图大小,及分块数量
    let heatMapPlane = new THREE.Mesh(heatMapModel, heatMapMaterial)
    heatMapPlane.rotation.set(-Math.PI / 2, 0, 0);
    heatMapPlane.position.set(200, 0, 0);  //  3d热力图中心点位置
    return heatMapPlane
}

  使用

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const HeatMesh = TDHeatMap('');
Three.threeExample.lightEfficiencyGroup.add(HeatMesh); // 添加到场景中。

  需要引入  heatmap.js 文件

文件如下,或者自己去网上找

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/*
 * heatmap.js v2.0.2 | JavaScript Heatmap Library
 *
 * Copyright 2008-2016 Patrick Wied <heatmapjs@patrick-wied.at> - All rights reserved.
 * Dual licensed under MIT and Beerware license
 *
 * :: 2016-02-04 21:25
 */
(function(a,b,c){if(typeof module!=="undefined"&&module.exports){module.exports=c()}else if(typeof define==="function"&&define.amd){define(c)}else{b[a]=c()}})("h337",this,function(){var a={defaultRadius:40,defaultRenderer:"canvas2d",defaultGradient:{.25:"rgb(0,0,255)",.55:"rgb(0,255,0)",.85:"yellow",1:"rgb(255,0,0)"},defaultMaxOpacity:1,defaultMinOpacity:0,defaultBlur:.85,defaultXField:"x",defaultYField:"y",defaultValueField:"value",plugins:{}};var b=function h(){var b=function d(a){this._coordinator={};this._data=[];this._radi=[];this._min=0;this._max=1;this._xField=a["xField"]||a.defaultXField;this._yField=a["yField"]||a.defaultYField;this._valueField=a["valueField"]||a.defaultValueField;if(a["radius"]){this._cfgRadius=a["radius"]}};var c=a.defaultRadius;b.prototype={_organiseData:function(a,b){var d=a[this._xField];var e=a[this._yField];var f=this._radi;var g=this._data;var h=this._max;var i=this._min;var j=a[this._valueField]||1;var 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我一般不讲代码,只有部分注释,需要的同志可以自己看,源码也比较少,可以自己理解一下,很简单,

 

posted @   fanjiajia  阅读(3266)  评论(0编辑  收藏  举报
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