SafeList-线程安全的List(c#)
List
SafeList是在做增删改操作时返回一个新的ReadonlyList,所以不存在线程安全问题
/// <summary>
/// SafeList is mutable, but it uses immutable data structures to minimize the need for locking.
/// The provided manipulation
/// Exposes a immutable list. Changes are made by copying the lists.
/// SafeList is
/// Never perform logic on SafeList directly, always use GetList() or GetCollection() first, followed by SetList().
/// If you need involved list-fu, use ModifyList and specify a callback. It will execute inside a lock, preventing changes on other threads from overwriting each other.
/// </summary>
/// <typeparam name="T"></typeparam>
public class SafeList<T> :IEnumerable<T> {
public delegate void ChangedHandler(SafeList<T> sender);
public delegate IEnumerable<T> ListEditor(IList<T> items);
[CLSCompliant(false)]
protected volatile ReadOnlyCollection<T> items;
protected object writeLock = new object();
public SafeList(){
items = new ReadOnlyCollection<T>(new List<T>());
}
public SafeList(IEnumerable<T> items) {
items = new ReadOnlyCollection<T>(new List<T>(items));
}
public event ChangedHandler Changed;
protected void FireChanged() {
if (Changed != null) Changed(this);
}
public ReadOnlyCollection<T> GetCollection() {
return items;
}
public IList<T> GetList() {
return new List<T>(items);
}
public void SetList(IEnumerable<T> list) {
lock (writeLock) {
items = new ReadOnlyCollection<T>(new List<T>(list));
}
FireChanged();
}
public void Add(T item) {
lock (writeLock) {
IList<T> newList = GetList();
newList.Add(item);
items = new ReadOnlyCollection<T>(newList);
}
FireChanged();
}
public bool Remove(T item) {
lock (writeLock) {
IList<T> newList = GetList();
bool removed = newList.Remove(item);
if (!removed) return false; //The item didn't exist, don't fire changed events.
items = new ReadOnlyCollection<T>(newList);
}
FireChanged();
return true;
}
public T First {
get {
ReadOnlyCollection<T> copy = items; //So we can do logic without getting an index invalid exception
if (copy.Count > 0) return copy[0];
else return default(T);
}
}
public T Last {
get {
ReadOnlyCollection<T> copy = items; //So we can do logic without getting an index invalid exception
if (copy.Count > 0) return copy[copy.Count -1];
else return default(T);
}
}
public void AddFirst(T item) {
lock (writeLock) {
IList<T> newList = GetList();
newList.Insert(0, item);
items = new ReadOnlyCollection<T>(newList);
}
FireChanged();
}
public void ModifyList(ListEditor callback) {
lock (writeLock) {
items = new ReadOnlyCollection<T>(new List<T>(callback(GetList())));
}
FireChanged();
}
public bool Contains(T item) {
return items.Contains(item);
}
public IEnumerator<T> GetEnumerator()
{
return items.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)items).GetEnumerator();
}
public IEnumerable<T> Reversed {
get {
return new ReverseEnumerable<T>(items);
}
}
}
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