摘要: bool CreateCovers(byte[] imageData) { Texture2D imageTexture = new Texture2D(273, 126); imageTexture.LoadImage(imageData); imageTexture.Apply(); retur 阅读全文
posted @ 2020-05-20 16:01 艾孜尔江 阅读(1685) 评论(0) 推荐(0) 编辑
摘要: ```C# private Sprite LoadSourceSprite(string relativePath) {//把资源加载到内存中UnityEngine.Object Preb = Resources.Load(relativePath, typeof(Sprite)); Sprite sprite = null; ... 阅读全文
posted @ 2020-05-20 15:59 艾孜尔江 阅读(1094) 评论(0) 推荐(0) 编辑