摘要:
bool CreateCovers(byte[] imageData) { Texture2D imageTexture = new Texture2D(273, 126); imageTexture.LoadImage(imageData); imageTexture.Apply(); retur 阅读全文
摘要:
```C# private Sprite LoadSourceSprite(string relativePath) {//把资源加载到内存中UnityEngine.Object Preb = Resources.Load(relativePath, typeof(Sprite)); Sprite sprite = null; ... 阅读全文