Unity实现byte[]合成图像
bool CreateCovers(byte[] imageData)
{
Texture2D imageTexture = new Texture2D(273, 126);
imageTexture.LoadImage(imageData);
imageTexture.Apply();
return ExceptionHandler.Assert(() =>
{
Image cover = Instantiate(childUI) as Image;
cover.material.mainTexture = imageTexture;
});
}
本文来自博客园,作者:艾孜尔江,转载请注明原文链接:https://www.cnblogs.com/ezhar/p/12924151.html