Unity中激活子物体
void GetChildrenAndSetActive()
{
Transform[] imageTargetObjects = GetComponentsInChildren<Transform>();
//注意:index=0的时候获取的是它自身,因此遍历要从1开始
for (int index = 1; index < imageTargetObjects.Length; index++)
{
imageTargetObjects[index].gameObject.SetActive(true);
Debug.Log(imageTargetObjects[index].name);
}
}
本文来自博客园,作者:艾孜尔江,转载请注明原文链接:https://www.cnblogs.com/ezhar/p/12918096.html