Fire my passion

Anything with my most passion……
WinForm的动画效果实现

 

 

近来在CodeProject上看到有关Animation的介绍,觉得很不错,就学习了一下。在此做个总结,供以后参考

 

该效果实现的关键点在于,在类中添加了Timer控件,根据Timer控件的Tick事件,对控件的大小、颜色变化等进行更改,从而实现了动画效果

 

其中,有关渐进量的大小的公式为:百分比 * (结束值 开始值)+ 开始值。这样当开始值和结束值相互颠倒后,渐进量就为负值,既可以实现控件的相反变化


使用时将子类拖入设计窗口,在代码中,将子类的control属性附为要进行动画效果的控件,另外设置一下子类的StartBounds和EndBounds用于设置初始值,在设置一下StepSize属性,用于指定动画效果的快慢(即一次所变化的百分比),然后再适当的位置执行一下子类的Start方法就可以实现了
另外还能针对一些事件进行相应的设置,如AnimationFinished事件等
 

就说到这里,还是看看代码吧,写的比说清楚

以下是抽象基类的代码

using System;

using System.ComponentModel;

using System.Collections;

using System.Diagnostics;

using System.Drawing;

 

namespace Animations

{

        #region Enum SynchronizationMode

 

        public enum SynchronizationMode

        {

                None,

                Start,

                End,

                ResetToCurrent

        }

 

        #endregion

 

        #region Enum LoopMode

 

        public enum LoopMode

        {

                None,

                Repeat,

                Bidirectional

        }

 

        #endregion

 

        public abstract class AnimatorBase : System.ComponentModel.Component, System.ComponentModel.ISupportInitialize

        {

                #region Fields

 

                public const double DEFAULT_STEP_SIZE = 2;

 

                public const int DEFAULT_INTERVALL = 10;

 

                public const LoopMode DEFAULT_LOOP_ANIMATION = LoopMode.None;

 

                private const bool DEFAULT_NEVER_ENDING_TIMER = false;

                private const SynchronizationMode DEFAULT_SYNCHRONIZATION_MODE = SynchronizationMode.None;

                private const string SET_PROP_WITH_PARENT_ANIMATOR_ERROR_MESSAGE = "Property cannot be set while ParentAnimator is set to anything other than null.";

                private System.Windows.Forms.Timer _timer;

                private System.ComponentModel.Container components = null;

 

                private double _stepSize = DEFAULT_STEP_SIZE;

                private double _currentStep;

                private LoopMode _loopMode = DEFAULT_LOOP_ANIMATION;

                private bool _neverEndingTimer = DEFAULT_NEVER_ENDING_TIMER;

 

                private SynchronizationMode _syncMode = DEFAULT_SYNCHRONIZATION_MODE;

 

                private AnimatorBase _parentAnimator;

                private AnimatorBase _triggerAnimator;

 

                private bool _isInitializing = false;

                private ArrayList _childAnimators = new ArrayList();

                private bool _settingCurrentValue = false;

 

                #endregion

 

                #region Events

 

                public event EventHandler AnimationStarted;

               

                public event EventHandler AnimationStopped;

 

                public event EventHandler AnimationContinued;

               

                public event EventHandler AnimationFinished;

 

                public event EventHandler StepSizeChanged;

 

                public event EventHandler IntervallChanged;

 

                public event EventHandler CurrentStepChanged;

 

                public event EventHandler LoopAnimationChanged;

 

                public event EventHandler StartValueChanged;

 

                public event EventHandler EndValueChanged;

 

                public event EventHandler SynchronizationModeChanged;

 

                #endregion

 

                #region Constructors

 

                public AnimatorBase(System.ComponentModel.IContainer container)

                {

                        container.Add(this);

                        InitializeComponent();

                        Initialize();

                }

 

                public AnimatorBase()

                {

                        InitializeComponent();

                        Initialize();

                }

               

                private void Initialize()

                {

                        _timer.Interval = DEFAULT_INTERVALL;

                }

 

                #endregion

 

                #region Designer generated code

                private void InitializeComponent()

                {

                        this._timer = new System.Windows.Forms.Timer();

                        //

                        // _timer

                        //

                        this._timer.Tick += new EventHandler(this.OnTimerElapsed);

 

                }

                #endregion

 

                #region Overridden from Component

 

                /// <summary>

                /// Frees used resources.

                /// </summary>

                /// <param name="disposing"></param>

                protected override void Dispose( bool disposing )

                {

                        this.ParentAnimator = null;

                        _childAnimators.Clear();

                        this.TriggerAnimator = null;

 

                        if( disposing )

                        {

                                if(components != null)

                                {

                                        components.Dispose();

                                }

                        }

                        base.Dispose( disposing );

                }

 

                #endregion

 

                #region Public interface

 

                #region Properties

 

                #region Value getters and setters (abstract)

 

                [Browsable(false)]

                [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]

                public abstract object StartValue { get; set; }

 

                [Browsable(false)]

                [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]

                public abstract object EndValue { get; set; }

 

                [Browsable(false)]

                [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]

                public object CurrentValue

                {

                        get { return CurrentValueInternal; }

                        set

                        {

                                if (_settingCurrentValue)

                                        throw new InvalidOperationException();

 

                                try

                                {

                                        _settingCurrentValue = true;

                                        CurrentValueInternal = value;

                                }

                                finally

                                {

                                        _settingCurrentValue = false;

                                }

                        }

                }

 

                #endregion

 

                [Browsable(true), DefaultValue(null), Category("Behavior")]

                [Description("Gets or sets the AnimatorBase which should trigger the animation of this instance when it has finished animating.")]

                public AnimatorBase TriggerAnimator

                {

                        get { return _triggerAnimator; }

                        set

                        {                              

                                if (_triggerAnimator == value)

                                        return;

 

                                if (_triggerAnimator == this)

                                        throw new InvalidOperationException("Cannot set itself as TriggerAnimator.");

 

                                if (_triggerAnimator != null)

                                        _triggerAnimator.AnimationFinished -= new EventHandler(OnTriggerAnimatorAnimationFinished);

 

                                _triggerAnimator = value;

 

                                if (_triggerAnimator != null)

                                        _triggerAnimator.AnimationFinished += new EventHandler(OnTriggerAnimatorAnimationFinished);

                        }

                }

 

                [Browsable(true), DefaultValue(null), Category("Behavior")]

                [RefreshProperties(RefreshProperties.Repaint)]

                public AnimatorBase ParentAnimator

                {

                        get { return _parentAnimator; }

                        set

                        {                              

                                if (_parentAnimator == value)

                                        return;

 

                                if (_parentAnimator == this)

                                        throw new InvalidOperationException("Cannot set itself as ParentAnimator.");

 

                                if (_parentAnimator != null)

                                        _parentAnimator.RemoveChildAnimator(this);

 

                                _parentAnimator = value;

 

                                if (_parentAnimator != null)

                                        _parentAnimator.AddChildAnimator(this);

                        }

                }

 

                [Description("Gets or sets the mode of design time synchronization.")]

                [Browsable(true), Category("Design"), RefreshProperties(RefreshProperties.Repaint)]

                public SynchronizationMode SynchronizationMode

                {

                        get { return _syncMode; }

                        set { SetSynchronizationMode(value, true); }

                }

 

                [Description("Gets or sets the intervall (in milliseconds) between updates to the animation.")]

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_INTERVALL)]

                public int Intervall

                {

                        get { return _timer.Interval; }

                        set { SetIntervall(value, true); }

                }

 

                [Description("Gets or sets the size of each step (in %) when updating the animation.")]

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_STEP_SIZE)]

                public double StepSize

                {

                        get { return _stepSize; }

                        set { SetStepSize(value, true); }

                }

 

                [Description("Gets or sets whether the animation should loop between StartValue and EndValue until Stop() is called.")]

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_LOOP_ANIMATION)]

                public LoopMode LoopMode

                {

                        get { return _loopMode; }

                        set { SetLoopMode(value, true); }

                }

 

                [Browsable(false)]

                [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]

                public double CurrentStep

                {

                        get { return _currentStep; }

                        set

                        {

                                if (_currentStep == value)

                                        return;

 

                                _currentStep = value;

 

                                if (_currentStep > 100)

                                        _currentStep = 100;

                                else if (_currentStep < 0)

                                        _currentStep = 0;

 

                                CurrentValue = GetValueForStep(_currentStep);

                       

                                foreach (AnimatorBase childAnimator in _childAnimators)

                                        childAnimator.CurrentStep = _currentStep;

 

                                OnCurrentStepChanged(EventArgs.Empty);

                        }

                }

 

                [Browsable(false)]

                [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]

                public bool IsRunning

                {

                        get { return _parentAnimator == null ? _timer.Enabled : _parentAnimator.IsRunning; }

                }

 

                [Description("Gets or sets whether the internal timer should always continue running even if the animation has reached its end")]

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_NEVER_ENDING_TIMER)]

                public bool NeverEndingTimer

                {

                        get { return _neverEndingTimer; }

                        set { _neverEndingTimer = value; }

                }

 

                #endregion

 

                #region Animation controlling

 

                public void Continue()

                {

                        _timer.Start();

 

                        OnAnimationContinued(EventArgs.Empty);

                }

 

                public void Start(object endValue)

                {

                        if (_childAnimators.Count > 0)

                                throw new InvalidOperationException("Function cannot be called when ChildAnimators are set.");

 

                        EndValue = endValue;

                        Start(true);

                }

 

                /// <summary>

                /// Sets <see cref="AnimatorBase.StartValue"/> to

                /// <see cref="AnimatorBase.CurrentValue"/> and starts the animation.

                /// </summary>

                public void Start()

                {

                        Start(true);

                }

 

                public void Start(bool setStartValuesToCurrentValues)

                {

                        if (setStartValuesToCurrentValues)

                                SetStartValuesToCurrentValue();

 

                        this.CurrentStep = 0;

                        if (!_timer.Enabled)

                                _timer.Start();

 

                        OnAnimationStarted(EventArgs.Empty);

                }

               

                public void SetCurrentValuesToStartValues()

                {

                        CurrentValue = StartValue;

                        foreach (AnimatorBase childAnimator in _childAnimators)

                                childAnimator.SetCurrentValuesToStartValues();

                }

 

                public void SetStartValuesToCurrentValue()

                {

                        StartValue = CurrentValue;

                        foreach (AnimatorBase childAnimator in _childAnimators)

                                childAnimator.SetStartValuesToCurrentValue();

                }

 

                public void SwitchStartEndValues()

                {

                        object temp = StartValue;

                        StartValue = EndValue;

                        EndValue = temp;

                        foreach (AnimatorBase childAnimator in _childAnimators)

                                childAnimator.SwitchStartEndValues();

                }

 

                public void Stop()

                {

                        if (_timer.Enabled)

                        {

                                _timer.Stop();

                                OnAnimationStopped(EventArgs.Empty);

                        }

                }

 

                #endregion

 

                #endregion

 

                #region Protected

 

                #region Design time synchronization

 

                protected void SynchronizeToSource()

                {

                        if (!base.DesignMode)

                                return;

 

                        switch (_syncMode)

                        {

                                case SynchronizationMode.Start:

                                        CurrentValue = StartValue;

                                        break;

                                case SynchronizationMode.End:

                                        CurrentValue = EndValue;

                                        break;

                        }

                }

 

                protected void SynchronizeFromSource()

                {

                        if (!base.DesignMode)

                                return;

 

                        switch (_syncMode)

                        {

                                case SynchronizationMode.Start:

                                        StartValue = CurrentValue;

                                        break;

                                case SynchronizationMode.End:

                                        EndValue = CurrentValue;

                                        break;

                        }

                }

 

                protected void ResetValues()

                {

                        if (_isInitializing)

                                return;

 

                        StartValue = CurrentValue;

                        EndValue = CurrentValue;

                }

 

                #endregion

 

                #region Event raising

 

                protected virtual void OnAnimationStarted(EventArgs eventArgs)

                {

                        if (AnimationStarted != null)

                                AnimationStarted(this, eventArgs);

                }

 

                protected virtual void OnAnimationContinued(EventArgs eventArgs)

                {

                        if (AnimationContinued != null)

                                AnimationContinued(this, eventArgs);

                }

 

                protected virtual void OnAnimationStopped(EventArgs eventArgs)

                {

                        if (AnimationStopped != null)

                                AnimationStopped(this, eventArgs);

                }

 

                protected virtual void OnAnimationFinished(EventArgs eventArgs)

                {

                        if (AnimationFinished != null)

                                AnimationFinished(this, eventArgs);

                }

 

                protected virtual void OnLoopAnimationChanged(EventArgs eventArgs)

                {

                        if (LoopAnimationChanged != null)

                                LoopAnimationChanged(this, eventArgs);

                }

 

                protected virtual void OnStepSizeChanged(EventArgs eventArgs)

                {

                        if (StepSizeChanged != null)

                                StepSizeChanged(this, eventArgs);

                }

 

                protected virtual void OnIntervallChanged(EventArgs eventArgs)

                {

                        if (IntervallChanged != null)

                                IntervallChanged(this, eventArgs);

                }

 

                protected void OnSynchronizationModeChanged(EventArgs eventArgs)

                {

                        if (SynchronizationModeChanged != null)

                                SynchronizationModeChanged(this, eventArgs);

                }

 

                protected virtual void OnCurrentStepChanged(EventArgs eventArgs)

                {

                        if (CurrentStepChanged != null)

                                CurrentStepChanged(this, eventArgs);

                }

 

                protected virtual void OnStartValueChanged(EventArgs eventArgs)

                {

                        if (_syncMode == SynchronizationMode.Start)

                                CurrentValue = StartValue;

 

                        if (StartValueChanged != null)

                                StartValueChanged(this, eventArgs);

                }

 

                protected virtual void OnEndValueChanged(EventArgs eventArgs)

                {

                        if (_syncMode == SynchronizationMode.End)

                                CurrentValue = EndValue;

 

                        if (EndValueChanged != null)

                                EndValueChanged(this, eventArgs);

                }

 

                #endregion

 

                protected abstract object CurrentValueInternal { get; set; }

 

                protected bool SettingCurrentValue

                {

                        get { return _settingCurrentValue; }

                }

 

                protected abstract object GetValueForStep(double step);

 

                protected void AddChildAnimator(AnimatorBase animator)

                {

                        if (animator == null)

                                throw new ArgumentNullException("animator");

 

                        if (!_childAnimators.Contains(animator))

                                _childAnimators.Add(animator);

 

                        animator.SetIntervall(this.Intervall, false);

                        animator.SetStepSize(this.StepSize, false);

                        animator.SetLoopMode(this.LoopMode, false);

                        animator.SetSynchronizationMode(this.SynchronizationMode, false);

                }

 

                protected void RemoveChildAnimator(AnimatorBase animator)

                {

                        if (animator == null)

                                throw new ArgumentNullException("animator");

 

                        if (_childAnimators.Contains(animator))

                                _childAnimators.Remove(animator);

                }

 

                protected bool IsInitializing

                {

                        get { return _isInitializing; }

                }

 

                protected virtual bool ShouldSerializeSynchronizationMode()

                {

                        return false;

                }

 

                protected virtual void OnCurrentValueChanged(object sender, EventArgs e)

                {

                        if (SettingCurrentValue)

                                return;

 

                        SynchronizeFromSource();

                }

 

                #endregion

 

                #region Privates

 

                #region Internal setters

 

                private void SetSynchronizationMode(SynchronizationMode synchronizationMode, bool checkParentAnimator)

                {

                        if (_syncMode == synchronizationMode)

                                return;

 

                        if (synchronizationMode == SynchronizationMode.ResetToCurrent)

                        {

                                if (!base.DesignMode)

                                        return;

 

                                ResetValues();

 

                                return;

                        }

 

                        if (_parentAnimator != null && checkParentAnimator && !_isInitializing)

                                throw new InvalidOperationException(SET_PROP_WITH_PARENT_ANIMATOR_ERROR_MESSAGE);

 

                        _syncMode = synchronizationMode;

                        SynchronizeToSource();

                       

                        foreach (AnimatorBase childAnimator in _childAnimators)

                                childAnimator.SetSynchronizationMode(synchronizationMode, false);

 

                        OnSynchronizationModeChanged(EventArgs.Empty);

                }

 

                private void SetIntervall(int intervall, bool checkParentAnimator)

                {

                        if (_timer.Interval == intervall)

                                return;

 

                        if (_parentAnimator != null && checkParentAnimator && !_isInitializing)

                                throw new InvalidOperationException(SET_PROP_WITH_PARENT_ANIMATOR_ERROR_MESSAGE);

 

                        _timer.Interval = intervall;

                       

                        foreach (AnimatorBase childAnimator in _childAnimators)

                                childAnimator.SetIntervall(intervall, false);

 

                        OnIntervallChanged(EventArgs.Empty);

                }

 

                private void SetStepSize(double stepSize, bool checkParentAnimator)

                {

                        if (_stepSize == stepSize)

                                return;

 

                        if (_parentAnimator != null && checkParentAnimator && !_isInitializing)

                                throw new InvalidOperationException(SET_PROP_WITH_PARENT_ANIMATOR_ERROR_MESSAGE);

 

                        _stepSize = stepSize;

                       

                        foreach (AnimatorBase childAnimator in _childAnimators)

                                childAnimator.SetStepSize(stepSize, false);

 

                        OnStepSizeChanged(EventArgs.Empty);

                }

 

                private void SetLoopMode(LoopMode loopAnimation, bool checkParentAnimator)

                {

                        if (_loopMode == loopAnimation)

                                return;

 

                        if (_parentAnimator != null && checkParentAnimator && !_isInitializing)

                                throw new InvalidOperationException(SET_PROP_WITH_PARENT_ANIMATOR_ERROR_MESSAGE);

 

                        _loopMode = loopAnimation;

                       

                        foreach (AnimatorBase childAnimator in _childAnimators)

                                childAnimator.SetLoopMode(loopAnimation, false);

 

                        OnLoopAnimationChanged(EventArgs.Empty);

                }

 

                #endregion

 

                #region Event handler

 

                private void OnTimerElapsed(object sender, EventArgs e)

                {

                        this.CurrentStep += _stepSize;

 

                        if (this.CurrentStep >= 100)

                        {

                                bool timerEnabled = _timer.Enabled;

                                if (_timer.Enabled && !_neverEndingTimer && _loopMode == LoopMode.None)

                                        _timer.Stop();

                               

                                OnAnimationFinished(EventArgs.Empty);

 

                                if (timerEnabled)

                                {

                                        if (_loopMode == LoopMode.Repeat)

                                        {

                                                this.CurrentStep -= 100;

                                        }

                                        else if (_loopMode == LoopMode.Bidirectional)

                                        {

                                                SwitchStartEndValues();

                                                this.Start();

                                        }

                                }

                        }

                }

 

                private void OnTriggerAnimatorAnimationFinished(object sender, EventArgs e)

                {

                        this.Start();

                }

 

                #endregion

 

                #endregion

 

                #region Static helpers for value interpolation

               

                public static Color InterpolateColors(Color color1, Color color2, double percent)

                {

                        return Color.FromArgb(

                                InterpolateIntegerValues(color1.A, color2.A, percent),

                                InterpolateIntegerValues(color1.R, color2.R, percent),

                                InterpolateIntegerValues(color1.G, color2.G, percent),

                                InterpolateIntegerValues(color1.B, color2.B, percent));

                }

 

                public static Rectangle InterpolateRectangles(Rectangle rectangle1, Rectangle rectangle2, double percent)

                {

                        return new Rectangle(InterpolatePoints(rectangle1.Location, rectangle2.Location, percent),

                                InterpolateSizes(rectangle1.Size, rectangle2.Size, percent));

                }

 

                public static Point InterpolatePoints(Point point1, Point point2, double percent)

                {

                        return new Point(InterpolateIntegerValues(point1.X, point2.X, percent),

                                InterpolateIntegerValues(point1.Y, point2.Y, percent));

                }

 

                public static Size InterpolateSizes(Size size1, Size size2, double percent)

                {

                        return new Size(InterpolateIntegerValues(size1.Width, size2.Width, percent),

                                InterpolateIntegerValues(size1.Height, size2.Height, percent));

                }

 

                public static double InterpolateDoubleValues(double value1, double value2, double percent)

                {

                        if (percent < 0 || percent > 100)

                                throw new ArgumentException("Value must be between 0 and 100.", "percent");

 

                        return percent * (value2 - value1) / 100 + value1;

                }

 

                public static int InterpolateIntegerValues(int value1, int value2, double percent)

                {

                        if (percent < 0 || percent > 100)

                                throw new ArgumentException("Value must be between 0 and 100.", "percent");

 

                        return Convert.ToInt32(percent * (value2 - value1) / 100 + value1);

                }

 

                #endregion

 

                #region ISupportInitialize Member

 

                public void BeginInit()

                {

                        _isInitializing = true;

                }

 

                public void EndInit()

                {

                        _isInitializing = false;

                }

 

                #endregion

        }

}


下面是他子类的代码

using System;

using System.ComponentModel;

using System.Drawing;

using System.Windows.Forms;

 

namespace Animations

{

        public class ControlBoundsAnimator : AnimatorBase

        {

                #region Fields

 

                private const bool DEFAULT_ANIMATE = true;

 

                private Control _control;

                private Rectangle _startBounds;

                private Rectangle _endBounds;

                private bool _animateX = DEFAULT_ANIMATE;

                private bool _animateY = DEFAULT_ANIMATE;

                private bool _animateWidth = DEFAULT_ANIMATE;

                private bool _animateHeight = DEFAULT_ANIMATE;         

 

                #endregion

 

                #region Constructors

 

                public ControlBoundsAnimator(IContainer container) : base(container)

                {

                        Initialize();

                }

 

                public ControlBoundsAnimator()

                {

                        Initialize();

                }

 

                private void Initialize()

                {

                        _startBounds = DefaultStartBounds;

                        _endBounds = DefaultEndBounds;

                }

 

                #endregion

 

                #region Public interface

 

                [Browsable(true), Category("Appearance")]

                [Description("Gets or sets the starting bounds for the animation.")]

                public Rectangle StartBounds

                {

                        get { return _startBounds; }

                        set

                        {

                                if (_startBounds == value)

                                        return;

 

                                _startBounds = value;

                                CheckBounds();

 

                                OnStartValueChanged(EventArgs.Empty);

                        }

                }

 

                [Browsable(true), Category("Appearance")]

                [Description("Gets or sets the ending bounds for the animation.")]

                public Rectangle EndBounds

                {

                        get { return _endBounds; }

                        set

                        {

                                if (_endBounds == value)

                                        return;

 

                                _endBounds = value;

                                CheckBounds();

 

                                OnEndValueChanged(EventArgs.Empty);

                        }

                }

 

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_ANIMATE)]

                [Description("Gets or sets whether the Left property of the control should be animated.")]

                public bool AnimateX

                {

                        get { return _animateX; }

                        set

                        {

                                _animateX = value;

                                CheckBounds();

                        }

                }

 

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_ANIMATE)]

                [Description("Gets or sets whether the Top property of the control should be animated.")]

                public bool AnimateY

                {

                        get { return _animateY; }

                        set

                        {

                                _animateY = value;

                                CheckBounds();

                        }

                }

 

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_ANIMATE)]

                [Description("Gets or sets whether the Width property of the control should be animated.")]

                public bool AnimateWidth

                {

                        get { return _animateWidth; }

                        set

                        {

                                _animateWidth = value;

                                CheckBounds();

                        }

                }

 

                [Browsable(true), Category("Behavior"), DefaultValue(DEFAULT_ANIMATE)]

                [Description("Gets or sets whether the Height property of the control should be animated.")]

                public bool AnimateHeight

                {

                        get { return _animateHeight; }

                        set

                        {

                                _animateHeight = value;

                                CheckBounds();

                        }

                }

 

                [Browsable(true), Category("Behavior")]

                [DefaultValue(null), RefreshProperties(RefreshProperties.Repaint)]

                [Description("Gets or sets which Control should be animated.")]

                public Control Control

                {

                        get { return _control; }

                        set

                        {

                                if (_control == value)

                                        return;

 

                                if (_control != null)

                                {

                                        _control.LocationChanged -= new EventHandler(OnCurrentValueChanged);

                                        _control.SizeChanged -= new EventHandler(OnCurrentValueChanged);

                                }

 

                                _control = value;

 

                                if (_control != null)

                                {

                                        _control.LocationChanged += new EventHandler(OnCurrentValueChanged);

                                        _control.SizeChanged += new EventHandler(OnCurrentValueChanged);

                                }

 

                                base.ResetValues();

                        }

                }

 

                #endregion

 

                #region Protected Interface

 

                protected virtual Rectangle DefaultStartBounds

                {

                        get { return Rectangle.Empty; }

                }

 

                protected virtual Rectangle DefaultEndBounds

                {

                        get { return Rectangle.Empty; }

                }

               

                protected virtual bool ShouldSerializeStartBounds()

                {

                        return _startBounds != DefaultStartBounds;

                }

 

                protected virtual bool ShouldSerializeEndBounds()

                {

                        return _endBounds != DefaultEndBounds;

                }

 

                #endregion

 

                #region Overridden from AnimatorBase

 

                protected override object CurrentValueInternal

                {

                        get { return _control == null ? Rectangle.Empty : _control.Bounds; }

                        set

                        {

                                if (_control != null && _control.Bounds != (Rectangle)value)

                                        _control.Bounds = (Rectangle)value;

                        }

                }

 

                public override object StartValue

                {

                        get { return StartBounds; }

                        set { StartBounds = (Rectangle)value; }

                }

 

                public override object EndValue

                {

                        get { return EndBounds; }

                        set { EndBounds = (Rectangle)value; }

                }

 

                protected override object GetValueForStep(double step)

                {

                        return InterpolateRectangles(_startBounds, _endBounds, step);

                }

 

                protected override void OnCurrentValueChanged(object sender, EventArgs e)

                {

                        base.OnCurrentValueChanged(sender, e);

                        CheckBounds();

                }

 

                #endregion

 

                #region Privates

 

                private void CheckBounds(ref Rectangle bounds)

                {

                        if (_control != null)

                        {

                                if (!_animateX)

                                        bounds.X = _control.Bounds.X;

                                if (!_animateY)

                                        bounds.Y = _control.Bounds.Y;

                                if (!_animateWidth)

                                        bounds.Width = _control.Bounds.Width;

                                if (!_animateHeight)

                                        bounds.Height = _control.Bounds.Height;

                        }

                }

 

                private void CheckBounds()

                {

                        CheckBounds(ref _startBounds);

                        CheckBounds(ref _endBounds);

                }

 

                #endregion

        }

}

 

 

posted on 2006-11-28 14:50  everx  阅读(1372)  评论(0编辑  收藏  举报