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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

public class Dinosaurs : Collection<string>
{
    
public event EventHandler<DinosaursChangedEventArgs> Changed;

    
protected override void InsertItem(int index, string newItem)
    {
        
base.InsertItem(index, newItem);

        EventHandler
<DinosaursChangedEventArgs> temp = Changed;
        
if (temp != null)
        {
            temp(
thisnew DinosaursChangedEventArgs(
                ChangeType.Added, newItem, 
null));
        }
    }

    
protected override void SetItem(int index, string newItem)
    {
        
string replaced = Items[index];
        
base.SetItem(index, newItem);

        EventHandler
<DinosaursChangedEventArgs> temp = Changed;
        
if (temp != null)
        {
            temp(
thisnew DinosaursChangedEventArgs(
                ChangeType.Replaced, replaced, newItem));
        }
    }

    
protected override void RemoveItem(int index)
    {
        
string removedItem = Items[index];
        
base.RemoveItem(index);

        EventHandler
<DinosaursChangedEventArgs> temp = Changed;
        
if (temp != null)
        {
            temp(
thisnew DinosaursChangedEventArgs(
                ChangeType.Removed, removedItem, 
null));
        }
    }

    
protected override void ClearItems()
    {
        
base.ClearItems();

        EventHandler
<DinosaursChangedEventArgs> temp = Changed;
        
if (temp != null)
        {
            temp(
thisnew DinosaursChangedEventArgs(
                ChangeType.Cleared, 
nullnull));
        }
    }
}

// Event argument for the Changed event.
//
public class DinosaursChangedEventArgs : EventArgs
{
    
public readonly string ChangedItem;
    
public readonly ChangeType ChangeType;
    
public readonly string ReplacedWith;

    
public DinosaursChangedEventArgs(ChangeType change, string item,
        
string replacement)
    {
        ChangeType 
= change;
        ChangedItem 
= item;
        ReplacedWith 
= replacement;
    }
}

public enum ChangeType
{
    Added,
    Removed,
    Replaced,
    Cleared
};

public class Demo
{
    
public static void Main()
    {
        Dinosaurs dinosaurs 
= new Dinosaurs();

        dinosaurs.Changed 
+= ChangedHandler;

        dinosaurs.Add(
"Psitticosaurus");
        dinosaurs.Add(
"Caudipteryx");
        dinosaurs.Add(
"Compsognathus");
        dinosaurs.Add(
"Muttaburrasaurus");

        Display(dinosaurs);

        Console.WriteLine(
"\nIndexOf(\"Muttaburrasaurus\"): {0}",
            dinosaurs.IndexOf(
"Muttaburrasaurus"));

        Console.WriteLine(
"\nContains(\"Caudipteryx\"): {0}",
            dinosaurs.Contains(
"Caudipteryx"));

        Console.WriteLine(
"\nInsert(2, \"Nanotyrannus\")");
        dinosaurs.Insert(
2"Nanotyrannus");

        Console.WriteLine(
"\ndinosaurs[2]: {0}", dinosaurs[2]);

        Console.WriteLine(
"\ndinosaurs[2] = \"Microraptor\"");
        dinosaurs[
2= "Microraptor";

        Console.WriteLine(
"\nRemove(\"Microraptor\")");
        dinosaurs.Remove(
"Microraptor");

        Console.WriteLine(
"\nRemoveAt(0)");
        dinosaurs.RemoveAt(
0);

        Display(dinosaurs);
    }

    
private static void Display(Collection<string> cs)
    {
        Console.WriteLine();
        
foreach (string item in cs)
        {
            Console.WriteLine(item);
        }
    }

    
private static void ChangedHandler(object source,
        DinosaursChangedEventArgs e)
    {

        
if (e.ChangeType == ChangeType.Replaced)
        {
            Console.WriteLine(
"{0} was replaced with {1}", e.ChangedItem,
                e.ReplacedWith);
        }
        
else if (e.ChangeType == ChangeType.Cleared)
        {
            Console.WriteLine(
"The dinosaur list was cleared.");
        }
        
else
        {
            Console.WriteLine(
"{0} was {1}.", e.ChangedItem, e.ChangeType);
        }
    }
}
posted on 2009-09-23 12:25  進哥  阅读(323)  评论(1编辑  收藏  举报