摘要: 关键点 Monte Carlo Integration Distributed Ray Tracing Path Tracing Russian Roulette(RR) Sampling the Light(pure math) 1. Monte Carlo Integration 蒙特卡洛积分 阅读全文
posted @ 2023-04-18 17:37 ETHERovo 阅读(64) 评论(0) 推荐(0) 编辑
摘要: 关键点 BRDF(Bidirectional Reflectance Distribution Function) Reflection Equation Rendering Equation 1. Bidirectional Reflectance Distribution Function (B 阅读全文
posted @ 2023-04-18 15:40 ETHERovo 阅读(26) 评论(0) 推荐(0) 编辑
摘要: 关键点 Radient Energy and Flux(Power) Radient Intensity irradiance radiance 1. Radiometry 辐射度量学 1.1 Radient Energy and Flux(Power) 能量与功率 单位分别是焦耳、瓦特,使用flu 阅读全文
posted @ 2023-04-18 15:39 ETHERovo 阅读(32) 评论(0) 推荐(0) 编辑
摘要: ##关键点 Shading Mapping Recursive Ray Tracing(Whitted-style) Ray-Surface Intersection(Implicit Surface) Ray-Surface Intersection(Triangle Mesh -- Moller 阅读全文
posted @ 2023-04-15 22:22 ETHERovo 阅读(47) 评论(0) 推荐(0) 编辑
摘要: 关键点 Mesh Subdivision(Loop Subdivision,Catmull-Clark Subdivision) Mesh Simplification(Edge Collapsing) Mesh Regularization 1. Mesh Operarions 1.1 Mesh 阅读全文
posted @ 2023-04-15 19:31 ETHERovo 阅读(16) 评论(0) 推荐(0) 编辑
摘要: 关键点 Bezier Curves Bezier Surfaces 1. Bezier Curves 贝塞尔曲线 用一系列的控制点定义一个曲线,并且定义了一系列控制。 如下定义起止点为p0、p3,且定义起始切线,则绘制出一条曲线。 1.1 de Casteljau Alogrithm Three i 阅读全文
posted @ 2023-04-15 17:36 ETHERovo 阅读(19) 评论(0) 推荐(0) 编辑
摘要: 关键点 Implicity Geometry Algebraic Surface Contructive Solid Geometry(CSG) Distance Functions Explicity Geometry Point Cloud Polygon Mesh 1. Represent G 阅读全文
posted @ 2023-04-15 16:42 ETHERovo 阅读(17) 评论(0) 推荐(0) 编辑
摘要: 关键点 Texture Mapping Barycentric Coordinates Bilinear interpolation/Bicubic Range Query - Mipmap - alisaing Anisotropic Filtering - Ripmap - overblur E 阅读全文
posted @ 2023-04-14 23:23 ETHERovo 阅读(27) 评论(0) 推荐(0) 编辑
摘要: 关键点 Real-Time Rendering Pipeline Shader 1. Graphics(Real-time Rendering) Pipeline 管线 1.1 Pipeline MVP, Rasterization, Z-Buffer, Shading, Texture 1.2 S 阅读全文
posted @ 2023-04-14 20:36 ETHERovo 阅读(15) 评论(0) 推荐(0) 编辑
摘要: 关键点 Blinn-Phong Reflectance Model(Specular, Diffuse, Ambient) Shading Frequencies(Flat Shading, Gouraud Shading, Phong Shading) 1. Blinn-Phong Reflect 阅读全文
posted @ 2023-04-14 19:43 ETHERovo 阅读(35) 评论(0) 推荐(0) 编辑