摘要: 关键点 Texture Mapping Barycentric Coordinates Bilinear interpolation/Bicubic Range Query - Mipmap - alisaing Anisotropic Filtering - Ripmap - overblur E 阅读全文
posted @ 2023-04-14 23:23 ETHERovo 阅读(27) 评论(0) 推荐(0) 编辑
摘要: 关键点 Real-Time Rendering Pipeline Shader 1. Graphics(Real-time Rendering) Pipeline 管线 1.1 Pipeline MVP, Rasterization, Z-Buffer, Shading, Texture 1.2 S 阅读全文
posted @ 2023-04-14 20:36 ETHERovo 阅读(15) 评论(0) 推荐(0) 编辑
摘要: 关键点 Blinn-Phong Reflectance Model(Specular, Diffuse, Ambient) Shading Frequencies(Flat Shading, Gouraud Shading, Phong Shading) 1. Blinn-Phong Reflect 阅读全文
posted @ 2023-04-14 19:43 ETHERovo 阅读(35) 评论(0) 推荐(0) 编辑
摘要: 关键点 MSAA/FXAA/TAA Z-Buffering 1. Antialiasing 反走样 1.1 Sampling Artifacts Jaggies Moire Patterns 摩尔纹 Wagon Wheel Effect 1.2 Blurring(Pre-Filtering) 模糊 阅读全文
posted @ 2023-04-14 16:27 ETHERovo 阅读(20) 评论(0) 推荐(0) 编辑