08 Shading(Shadding, Pipeline and Texture Mapping)

关键点

  • Real-Time Rendering Pipeline
  • Shader

1. Graphics(Real-time Rendering) Pipeline 管线

1.1 Pipeline

MVP, Rasterization, Z-Buffer, Shading, Texture





1.2 Shader Programs着色器

通用程序,用于定义任意像素如何操作。

来源

[1]Games101. 闫令琪

posted @ 2023-04-14 20:36  ETHERovo  阅读(15)  评论(0编辑  收藏  举报