08 Shading(Shadding, Pipeline and Texture Mapping)
关键点
- Real-Time Rendering Pipeline
- Shader
1. Graphics(Real-time Rendering) Pipeline 管线
1.1 Pipeline
MVP, Rasterization, Z-Buffer, Shading, Texture
1.2 Shader Programs着色器
通用程序,用于定义任意像素如何操作。
来源
[1]Games101. 闫令琪
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