LC 861. Score After Flipping Matrix
We have a two dimensional matrix A
where each value is 0
or 1
.
A move consists of choosing any row or column, and toggling each value in that row or column: changing all 0
s to 1
s, and all 1
s to 0
s.
After making any number of moves, every row of this matrix is interpreted as a binary number, and the score of the matrix is the sum of these numbers.
Return the highest possible score.
Example 1:
Input: [[0,0,1,1],[1,0,1,0],[1,1,0,0]]
Output: 39
Explanation:
Toggled to [[1,1,1,1],[1,0,0,1],[1,1,1,1]].
0b1111 + 0b1001 + 0b1111 = 15 + 9 + 15 = 39
Note:
1 <= A.length <= 20
1 <= A[0].length <= 20
A[i][j]
is0
or1
.
Runtime: 4 ms, faster than 58.17% of C++ online submissions for Score After Flipping Matrix.
注意一下,首列如果某行从0换成1那么在之后计算这一行时要反向。
class Solution {
public:
int matrixScore(vector<vector<int>>& A) {
int r = A.size();
int c = A[0].size();
vector<int> rsign(r,0);
int base = 1 << (A[0].size()-1), ret = 0;
for(int j=0; j<c; j++){
int cntzero = 0, cntone = 0;
for(int i=0; i<r; i++){
if(j == 0){
if(A[i][j] != 0) rsign[i]++;
}else{
if((A[i][j] == 0 && rsign[i] == 0) || (A[i][j] == 1 && rsign[i] == 1)) cntzero++;
else cntone++;
}
}
if(j == 0){
ret += base * r;
} else if(cntzero > cntone) {
ret += base * cntzero;
}else ret += base * cntone;
base >>= 1;
}
return ret;
}
};