摘要: Texture tiling and swizzling原帖地址:http://fgiesen.wordpress.comIf you’re working with images in your program, you’re most likely using a regular 2D array layout to store image data. Which is to say, it’s basically a 1D array of width * height pixels, and the index of every pixel in the array is normal 阅读全文
posted @ 2013-12-11 23:22 林公子 阅读(1032) 评论(0) 推荐(0) 编辑