2007年5月28日

How to apply light models of 3Ds Max to your engine

摘要: 3Ds Max, as the most used modeling software, is selected as the standard for the models in the new Engine. For the most used value, like vertex postion, vertex color, vertex normal, face normal, texture maps, material, helpers and etc, you can easily find the solution in Maxscript reference. However, I met a small problem when trying to export the parameters for light in Max. 阅读全文

posted @ 2007-05-28 18:07 SigEric 阅读(310) 评论(0) 推荐(0) 编辑

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