Shader Engine

Okay, okay, I update my blog finally. It is because my production's development stage is closed last week

 

And I spent two days on my Shader Engine developement and finally there is something to show!

 

I promise I will explain the details later but first I will brief you the basic idea behide this engine.

 

The most significant difference between this shader engine and the others is mine does not reqirement any naming convention, not one single line of code to set parameter for shader. The work flow is make your model in max/maya/xsi (assign some shaders in your material (also support sub-material in max), export them to FBX. Load them in the engine. And that's it! Simple and Stupid.

 

Here is the screenshot

 

 

Like I said, I will explain the whole damn thing later after adding some comments, modifying the CodeSmith templates, etc.

posted on 2008-08-05 17:38  SigEric  阅读(872)  评论(3编辑  收藏  举报

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