Factory Pattern (4)

设计模式原则:

         依赖于抽象进行设计,而不是具体的实现。

工厂模式:

         定义创建对象的接口,让其派生类去决定该创建什么类型的实例。

示例代码:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.IO;

using System.Security.Cryptography;

 

namespace Hello

{

   //Pizza

   public abstract class Pizza

   {

      protected string name;

      protected string dough;

      protected string sauce;

      public void prepare()

      {

        Console.WriteLine("Prepare {0}", name);

        Console.WriteLine("Tossing dough...");

        Console.WriteLine("Adding sauce...");

      }

      public void bake()

      {

        Console.WriteLine("Bake for 25 mins at 350");

      }

      public void cut()

      {

        Console.WriteLine("Cutting the pizza into diagonal slices");

      }

      public void box()

      {

        Console.WriteLine("Place pizza in official PizzaStore box");

      }

      public string GetName()

      {

        return name;

      }

   }

 

   //NYStyleCheesePizza

   public class NYStyleCheesePizza : Pizza

   {

      public NYStyleCheesePizza()

      {

        name = "NY Style Sauce and Cheese Pizza";

        dough = "Thin Crust Dough";

        sauce = "Marinara Sauce";

      }

   }

   //ChicagoStyleCheesePizza

   public class ChicagoStyleCheesePizza : Pizza

   {

      public ChicagoStyleCheesePizza()

      {

        name = "Chicago Style Deep Dish Cheese Pizza";

        dough = "Extra Thick Crust Dough";

        sauce = "Plum Tomato Sauce";

      }

   }

 

   //Pizza Store

   public abstract class PizzaStore

   {

      public Pizza OrderPizza(string type)

      {

        Pizza pizza;

        pizza = CreatePizza(type);

        pizza.prepare();

        pizza.bake();

        pizza.cut();

        pizza.box();

        return pizza;

      }

      protected abstract Pizza CreatePizza(string type);

   }

 

   //NYStylePizzaStore

   public class NYStylePizzaStore : PizzaStore

   {

      protected override Pizza CreatePizza(string type)

      {

        if (type == "cheese")

        {

           return new NYStyleCheesePizza();

        }

        else

        {

           return null;

        }

      }

   }

   //ChicagoStylePizzaStore

   public class ChicagoStylePizzaStore : PizzaStore

   {

      protected override Pizza CreatePizza(string type)

      {

        if (type == "cheese")

        {

           return new ChicagoStyleCheesePizza();

        }

        else

        {

           return null;

        }

      }

   }

   class Program

   {

      static void Main(string[] args)

      {

        PizzaStore pizzaStore1 = new NYStylePizzaStore();

        Pizza pizza1 = pizzaStore1.OrderPizza("cheese");

        Console.WriteLine(pizza1.GetName());

 

        Console.WriteLine();

 

        PizzaStore pizzaStore2 = new ChicagoStylePizzaStore();

        Pizza pizza2 = pizzaStore2.OrderPizza("cheese");

        Console.WriteLine(pizza2.GetName());

      }

   }

}

 

posted @ 2011-09-28 10:11  Erebus_NET  阅读(104)  评论(0编辑  收藏  举报