摘要: View Code //// 在场景中渲染出一个茶壶Mesh以及这个茶壶的影子//#include "header.h"ID3DXMesh *pTeapot = NULL;D3DMATERIAL9 teapotMtrl;D3DLIGHT9 pointLight; // 点光bool DXSetup(){ // 初始化材质 ::ZeroMemory(&teapotMtrl, sizeof(teapotMtrl)); teapotMtrl.Ambient = RED; teapotMtrl.Diffuse = RED; teap... 阅读全文
posted @ 2011-12-22 20:38 莫压枯枯地 阅读(764) 评论(1) 推荐(0) 编辑