Rpgmakermv(24 )yep_coreengine

 

==左部为原文,右边我做了简要翻译===================================

Introduction and Instructions

============================================================================

 

Yanfly Engine Plugins - Core Engine is made for RPG Maker MV. This plugin

functions primarily to fix bugs and to allow the user more control over RPG

Maker MV's various features, such as the screen resolution, font, window

colors, and more.

 

Just place this on top of all the other Yanfly Engine Plugins.

Adjust any parameters as you see fit.

 

============================================================================

Bug Fixes

============================================================================

 

This plugin fixes a few bugs found present within RPG Maker MV. Of them are

the following:

 

Animation Overlay

When a skill/item that targets multiple enemies at once using a fullscreen

animation, it will overlay multiple times causing the image to look

distorted by a series of overlayed effects. The plugin fixes this issue by

having only one animation played over the group instead of every one.

 

Event Movement Speed

The movement speed of events are slightly slower than what they should be

due a small error in the source code. The plugin fixes this issue and they

move at the properly speed.

 

Event Movement Queue

If an event were to move through an event command, changing a condition

that would set the event to change to a different page would cause that

event's move route to halt in its tracks. The plugin fixes this issue and

the event's move route will finish.

 

Event Colliding

Events cannot move over other events with a Below Player setting. This

makes it difficult for certain types of puzzles or events to exist. This

plugin fixes this issue by making the collision check only apply to events

of "Same as Characters" priority. Any event that's above or below the

characters will no longer collide with other events.

 

Screen Tearing

When moving slowly, the tiles on the screen tear. While it's not

noticeable on all systems, slower computers will definitely show it. The

plugin will fix this issue and synch the tiles to keep up to pace with

the screen's camera movement properly.

 

Sprite Distortion

Because of JavaScript's strange mathematical behavior, sometimes values

with decimal places cause spritesheets to end up looking distorted. The

plugin will get rid of the decimal places and have sprite sheets take out

frames properly by using integer values only.

 

============================================================================

Gold

============================================================================

 

You can use the plugin commands to add or remove gold more than the

editor's 9,999,999 limit. You can also place notetags into items, weapons,

and armors to over the 999,999 cost limit.

 

Plugin Command:

GainGold 1234567890 # Party gains 1234567890 gold.

LoseGold 9876543210 # Party loses 9876543210 gold.

 

Item, Weapon, Armor Notetags

<Price: x>

Changes the price of the item to x. This notetag allows you to bypass the

editor's 999,999 gold cost limit.

 

Enemy Notetag

<Gold: x>

Changes the gold drop value of enemies to x. This notetag allows you to

bypass the editor's 9,999,999 gold drop limit.

 

============================================================================

Items

============================================================================

 

Change the parameters to reflect the maximum number of items a player can

hold per item. If you wish to make individual items have different max

values, use the following notetag:

 

Item, Weapon, Armor Notetag:

<Max Item: x>

This changes the maximum amount of the item to x.

 

============================================================================

Stats

============================================================================

 

Even with the parameter limits raised, the editor is still confined to RPG

Maker MV's default limits. To break past them, use the following notetags

to allow further control over the individual aspects for the parameters.

 

Actor Notetag

<Initial Level: x>

Changes the actor's initial level to x. This allows you to bypass the

editor's level 99 limit.

 

<Max Level: x>

Changes the actor's max level to x. This allows you to bypass the editor's

level 99 limit.

 

Class Skill Learn Notetag

<Learn at Level: x>

When placed inside a class's "Skills to Learn" notetag, this will cause

the class to learn the skill at level x.

 

Weapon and Armor Notetags

<stat: +x>

<stat: -x>

Allows the piece of weapon or armor to gain or lose x amount of stat.

Replace "stat" with "hp", "mp", "atk", "def", "mat", "mdf", "agi", or

"luk" to alter that specific stat. This allows the piece of equipment

to go past the editor's default limitation so long as the maximum value

allows for it.

 

Enemy Notetags

<stat: x>

This changes the enemy's stat to x amount. Replace "stat" with "hp",

"mp", "atk", "def", "mat", "mdf", "agi", or "luk" to alter that

specific stat. This allows the piece of equipment to go past the

editor's default limitation.

 

<exp: x>

This changes the enemy's exp given out to x amount. This allows the

enemy give out more exp than the editor's default 9,999,999 limit.

 

============================================================================

Changelog

============================================================================

 

Version 1.13:

- Updated for RPG Maker MV version 1.1.0.

 

Version 1.12:

- Fixed a bug with a notetag: <Learn at Level: x>. Now, the notetag works

with both <Learn at Level: x> and <Learn Level: x>

 

Version 1.11:

- Made fixes to the MV Source Code where FaceWidth was using a hard-coded

144 value regardless of what was changed for the Face Width parameter.

- Fixed a notetag that wasn't working with the enemy EXP values.

- Updated battler repositioning to no longer clash when entering-exiting the

scene with Row Formation.

 

Version 1.10:

- Removed an MV bugfix that was applied through MV's newes tupdate.

 

Version 1.09:

- Changed minimum display width for status drawing to accomodate Party

Formation defaults.

 

Version 1.08:

- Fixed a bug within the MV Source with changing classes and maintaining

levels, even though the feature to maintain the levels has been removed.

 

Version 1.07:

- Fixed an issue with the gauges drawing outlines thicker than normal at odd

intervals when windows are scaled irregularly.

 

Version 1.06:

- Removed event frequency bug fix since it's now included in the source.

 

Version 1.05:

- Added 'Scale Game Over' parameter to plugin settings.

 

Version 1.04:

- Reworked math for calculating scaled battleback locations.

- Fixed a bug where if the party failed to escape from battle, states that

would be removed by battle still get removed. *Fixed by Emjenoeg*

 

Version 1.03:

- Fixed a strange bug that made scaled battlebacks shift after one battle.

 

Version 1.02:

- Fixed a bug that made screen fading on mobile devices work incorrectly.

- Added 'Scale Battlebacks' and 'Scale Title' parameters.

 

Version 1.01:

- Fixed a bug that where if button sprites had different anchors, they would

not be properly clickable. *Fixed by Zalerinian*

 

Version 1.00:

- Finished plugin!


================================================== ==========================

介绍和说明

================================================== ==========================

 

Yanfly引擎插件 - Core Engine是为RPG Maker MV制作的。这个插件

主要用于修复错误并允许用户更多地控制RPG

制造商MV的各种功能,如屏幕分辨率,字体,窗口

颜色等等。

 

只需将它放在所有其他Yanfly引擎插件的顶部。

根据您的需要调整任何参数。

 

================================================== ==========================

Bug修复

================================================== ==========================

 

这个插件修复了在RPG Maker MV中发现的一些错误。他们是

下列:

 

动画覆盖

当使用全屏瞄准多个敌人的技能/物品时

动画,它会叠加多次导致图像看起来

被一系列叠加效应扭曲。该插件通过。修复了这个问题

只有一组动画在组上播放,而不是每组都播放。

 

事件移动速度

事件的移动速度比他们应该稍慢

由于源代码中的一个小错误。该插件修复了这个问题,他们

以适当的速度移动。

 

事件移动队列

如果某个事件要通过事件命令移动,请更改条件

那将设置事件改变到一个不同的页面会导致这一点

事件的移动路线停下来。该插件修复了这个问题

该事件的移动路线将完成。

 

事件碰撞

使用Below Player设置,事件无法移动到其他事件。这个

使某些类型的谜题或事件难以存在。这个

插件通过使碰撞检查仅适用于事件来修复此问题

“与人物相同”的优先级。任何高于或低于该值的事件

角色将不再与其他事件相冲突。

 

屏幕撕裂

缓慢移动时,屏幕上的瓷砖会撕裂。虽然不是

在所有系统上都很明显,速度较慢的电脑肯定会显示它。该

插件将解决此问题并同步切片以跟上步伐

屏幕的相机运动正常。

 

雪碧扭曲

由于JavaScript的奇怪数学行为,有时候是值

带小数点的位置导致spritesheet最终看起来失真。该

插件将摆脱小数位,并将精灵表取出

通过仅使用整数值正确地构成帧。

 

================================================== ==========================

物品

================================================== ==========================

 

你可以使用plugin命令添加或删除更多的金币

编辑的9,999,999限制。你也可以将notetags放入物品,武器,

和装甲超过999,999的成本上限。

 

插件命令:

GainGold 1234567890#派对收益1234567890黄金。

LoseGold 9876543210#派对失去9876543210黄金。

 

物品,武器,盔甲Notetags

<价格:x>

将项目的价格更改为x。这个notetag允许你绕过

编辑的999,999黄金成本限制。

 

敌人Notetag

<Gold:x>

将敌人的金币下降值改为x。这个notetag允许你

绕过编辑的9,999,999金降限制。

 

================================================== ==========================

项目

================================================== ==========================

 

更改参数以反映玩家可以达到的最大数量

按项目保存。如果你想让个别项目有不同的最大值

值,请使用以下notetag:

 

物品,武器,护甲注释:

<Max Item:x>

这会将项目的最大数量更改为x。

 

================================================== ==========================

统计

================================================== ==========================

 

即使提出了参数限制,编辑仍然局限于RPG

制造商MV的默认限制。要突破它们,请使用以下notetags

以允许进一步控制参数的各个方面。

 

演员Notetag

<初始级别:x>

将演员的初始级别更改为x。这可以让你绕过

编辑的99级限制。

 

<最高等级:x>

将演员的最高级别更改为x。这可以让你绕过编辑器

99级限制。

 

课堂技能学习注意事项

<在等级学习:x>

当放在班级的“学习技能”中时,这会导致

该级别学习x级的技能。

 

武器和盔甲Notetags

<stat:+ x>

<stat:-x>

允许一件武器或盔甲获得或失去x的统计量。

将“stat”替换为“hp”,“mp”,“atk”,“def”,“mat”,“mdf”,“agi”或

“luk”来改变这个特定的统计。这允许这件设备

只要最大值超过编辑器的默认限制

允许它。

 

敌人Notetags

<stat:x>

这会将敌人的属性更改为x量。将“stat”替换为“hp”,“mp”,“atk”,“def”,“mat”,“mdf”,“agi”或“luk”以改变该特定属性。这允许该设备超过编者的默认限制。 <exp:x>这会将敌人的exp改为x数量。这允许我们给出比编辑默认的9,999,999限制更多的exp。 ================================================== ==========================更新日志======================= ================================================== ===版本1.13: - 更新了RPG Maker MV版本1.1.0。版本1.12: - 修正了一个notetag的错误:<Learn at Level:x>。现在,notetag可以同时使用<Learn at Level:x>和<Learn Level:x> Version 1.11: - 修正了MV源代码,其中FaceWidth使用硬编码的144值,无论Face Width参数发生了什么变化修正了与敌方EXP值无关的notetag .-更新了battler的重新定位,当进入退出与Row Formation的场景时不再发生冲突。版本1.10: - 删除了通过MV的newes tupdate应用的MV bug修复。版本1.09: - 更改状态绘图的最小显示宽度以适应PartyFormation的默认值。版本1.08: - 修正了MV源中的一个错误,即使维护这些级别的功能已被删除,但会更改类和维护级别。版本1.07: - 修正了当窗口不规则地缩放时,在oddintervals中绘制轮廓比标准更厚的问题。版本1.06: - 删除事件频率错误修复,因为它现在包含在源代码中。版本1.05: - 增加了'Scale Game Over'参数给插件设置。版本1.04: - 重新计算数学计算缩放的战场位置.-修正了一个错误,如果党未能摆脱战斗,说明战斗中将被移除仍然被删除。 *由Emjenoeg *版本1.03修正: - 修正了一次奇怪的错误,在一场战斗之后缩小了战斗时间。版本1.02: - 修正了一个错误,使移动设备上的屏幕褪色工作不正确。 - 增加了“缩放反击”和“缩放标题”参数。版本1.01: - 修正了一个错误,即如果按钮精灵有不同的锚点,他们将无法正确点击。 *由Zalerinian *版本1.00修正: - 完成的插件!

posted @ 2018-04-08 10:51  宸少凌  阅读(1172)  评论(0编辑  收藏  举报

万年以来谁著史,三千里外欲封侯