GALV_maptravel研究分析(2)

本节地图:Gov's Mansion,Campsite,Yourmansion

 

 

 

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1.NPC处脚本

这里不需要过多解释,简单易懂

相关代码:

Galv.MAPT.openMap(0);       开启地图

if(Galv.MAPT.mapSelevted)        进行地点选择
{

跳转{map ID}({x Coordinate},{y Coordinate})          进行跳转   

 

 

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2.左上角处脚本

Galv.MAPT.initLocation("Gov's Mansion");

/*Set starting location for map scene to Gov's Mansion so when player opens

the travel scene, they will start with that location selected.*/

初始场景设置

 

Galv.MAPT.setObject(0,"Player","obj_player",520,190,2);

/*An example of using an object to show where the player is.

I'll place it next to the above location here*/

展示玩家的位置

语法:   Galv.MAPT.setObject(id,"name","image",mx,my,f);

 

 

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3.开启之前无法到达的地图

Galv.MAPT.enableLocation(0,"Your Mansion",true);

{回顾下如果禁止通过:Galv.MAPT.enableLocation(0,"Your Mansion",false);}

 

/*Example of updating a location, which default to 'enabled' so the above

 

script call wouldn't be needed in this particular case*/

 

 

//Galv.MAPT.setLocation(0,"Your Mansion","loc_mansion",620,440,3,8,11,"This is your 'mansion' you can get in it now!");

 

Galv.MAPT.editLocation(0,"Your Mansion","desc","This is your 'mansion' you can get in it now!");

 语法:

Galv.MAPT.editLocation(id,"name","attribute",value); // edit location

// id = the map id you are editing
// "name" = the location name you are editing
// "attribute" = the attribute you would like to edit. This can be:自选属性
// "image" value = "imageName"        图片
// "mapXY" value = [x,y]         地图
// "transfer" value = [mapid,x,y]       移动
// "desc" value = "description here"   描述
// value = the value to change to. values for each attribute are above.     值

 

 

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4.Galv.MAPT.removeLocation(0,"Gov's Mansion");

在大地图上移除地图

 

 

posted @ 2018-12-31 17:28  宸少凌  阅读(314)  评论(0编辑  收藏  举报

万年以来谁著史,三千里外欲封侯