摘要: Tile tutorialhttp://www.angelfire.com/rpg2/vertexnormal/tutorials/tile_tutorial.html 阅读全文
posted @ 2016-04-07 15:51 elfnaga 阅读(360) 评论(0) 推荐(0) 编辑
摘要: 无透视地图的地形制作 阅读全文
posted @ 2016-04-07 15:48 elfnaga 阅读(164) 评论(0) 推荐(0) 编辑
摘要: Published July 13th, 2015 by Stephen Gygi How to Make Terrains in Tiled Map Editor http://www.binarycocoa.com/2015/07/how-to-make-terrains-in-tiled-ma 阅读全文
posted @ 2016-04-07 15:21 elfnaga 阅读(164) 评论(0) 推荐(0) 编辑
摘要: NGUI图片黑边问题 阅读全文
posted @ 2016-04-07 15:17 elfnaga 阅读(404) 评论(0) 推荐(0) 编辑
摘要: scene-copy-game-objects-from-one-scene-to-anotherhttp://forum.unity3d.com/threads/scene-copy-game-objects-from-one-scene-to-another.19803/ This been w 阅读全文
posted @ 2016-04-07 15:07 elfnaga 阅读(234) 评论(0) 推荐(0) 编辑
摘要: NGUI UIToggle 1.add a UI Toggle(Script) and UI Toggle Objects(Script) to a Tab Button(Which has a UI Button(Script) and Box Collider) 2.add a Selected 阅读全文
posted @ 2016-04-07 15:03 elfnaga 阅读(415) 评论(0) 推荐(0) 编辑
摘要: NGUI高配低配资源包问题 阅读全文
posted @ 2016-04-07 15:01 elfnaga 阅读(531) 评论(0) 推荐(0) 编辑
摘要: NGUI射线穿透问题 阅读全文
posted @ 2016-04-07 14:51 elfnaga 阅读(446) 评论(0) 推荐(0) 编辑
摘要: NGUI UI Grid, two column, set Arrangement Horizontal, Column Limit 2. 阅读全文
posted @ 2016-04-07 13:50 elfnaga 阅读(179) 评论(0) 推荐(0) 编辑
摘要: How can I read binary files from Resourceshttp://answers.unity3d.com/questions/8187/how-can-i-read-binary-files-from-resources.html http://docs.unity3 阅读全文
posted @ 2016-04-07 13:48 elfnaga 阅读(672) 评论(0) 推荐(0) 编辑
摘要: NGUI圆环进度条 阅读全文
posted @ 2016-04-07 13:45 elfnaga 阅读(395) 评论(0) 推荐(0) 编辑
摘要: NGUI Scroll List 1.Add GameObject with Script UI Panel(NGUI -> UI -> NGUI Panel) and Script UI Scroll View(NGUI -> Interaction -> Scroll View) Set the 阅读全文
posted @ 2016-04-07 13:43 elfnaga 阅读(252) 评论(0) 推荐(0) 编辑
摘要: 在一条由两个点确定的直线上寻找一个点 阅读全文
posted @ 2016-04-07 11:53 elfnaga 阅读(183) 评论(0) 推荐(0) 编辑
摘要: 动态创建材质和Shader.Find()需要注意的问题 阅读全文
posted @ 2016-04-07 11:48 elfnaga 阅读(234) 评论(0) 推荐(0) 编辑
摘要: 动态修改Texture 阅读全文
posted @ 2016-04-07 11:29 elfnaga 阅读(107) 评论(0) 推荐(0) 编辑
摘要: 矩形相交,Rectangle Intersection Test 阅读全文
posted @ 2016-04-07 11:24 elfnaga 阅读(386) 评论(0) 推荐(0) 编辑
摘要: Unity3D - Shader for sprite clippinghttp://stackoverflow.com/questions/23165899/unity3d-shader-for-sprite-clipping 阅读全文
posted @ 2016-04-07 11:05 elfnaga 阅读(334) 评论(0) 推荐(0) 编辑
摘要: Line Intersectionhttp://forum.unity3d.com/threads/line-intersection.17384/ 阅读全文
posted @ 2016-04-07 10:46 elfnaga 阅读(437) 评论(0) 推荐(0) 编辑
摘要: 判断点在直线的哪一边 Determine which side of a line a point is 阅读全文
posted @ 2016-04-07 10:27 elfnaga 阅读(500) 评论(0) 推荐(0) 编辑
摘要: 因工作原因,需要导入格子数为1200x1200的Tiled地图文件(*.tmx)到Unity3d中显示出来。尝试过一些其它插件,后面发现X-UniTMX是比较好用的。 X-UniTMXhttp://forum.unity3d.com/threads/released-x-unitmx-a-tiled 阅读全文
posted @ 2016-04-07 10:10 elfnaga 阅读(1109) 评论(0) 推荐(0) 编辑