A Star寻路相关资料汇总
A Star寻路教程(译文)
http://www.cnblogs.com/thunder123/archive/2010/08/18/1802199.html
Amit's A star Page 中译文
http://dev.gameres.com/Program/Abstract/Arithmetic/AmitAStar.mht
A* Pathfinding for Beginners 系列
http://www.policyalmanac.org/games/aStarTutorial.htm
A* Pathfinding for Beginners 系列 -- Using Binary Heaps in A* Pathfinding
http://www.policyalmanac.org/games/binaryHeaps.htm
A* Pathfinding for Beginners 系列 -- Two-Tiered A* Pathfinding
http://www.policyalmanac.org/games/twoTiered.htm
Toward More Realistic Pathfinding by Marco Pinter
http://www.gamasutra.com/view/feature/3096/toward_more_realistic_pathfinding.php?print=1
A-Star (A*) Implementation in C# (Path Finding, PathFinder)
http://www.codeguru.com/csharp/csharp/cs_misc/designtechniques/article.php/c12527/
http://www.red3d.com/cwr/ - Craig Reynolds is the Father of Flocking. His page is the best place on the Web to start research into the theory and technology behind flocking and similar A-Life technologies.
程序实现
C++实现:A* Pathfinder (Version 1.71a) by Patrick Lester
http://www.societyofrobots.com/robotforum/index.php?topic=5342.0
Java实现
http://code.google.com/p/pathfinder/
Lua实现
http://forums.luaplayer.org/index.php?topic=1299.0
Amit - A* algorithm Implemention
http://theory.stanford.edu/~amitp/GameProgramming/ImplementationNotes.html