#include <iostream>
#include <string>
using namespace std;
extern "C"
{
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
int myTest(lua_State* L)
{
int nArgs = lua_gettop(L);
cout << "nArgs = " << nArgs << endl;
cout << "==================================================" << endl;
for(int i = 1; i <= nArgs; ++i) {
const char* str_arg_n = lua_tostring(L,i);
cout << "[" << i << "] = " << str_arg_n << endl;
}
cout << "==================================================" << endl;
return 0;
}
int main(int argc,char* argv[])
{
cout << "===============" << endl;
cout << "Hello Lua :)" << endl;
cout << "===============" << endl << endl;
lua_State* L = lua_open();
if( L == nullptr) {
cout << "init Lua Environment Failed!!! " << endl;
cout << "Press any key to exit ... ";
getchar();
return -1;
}
luaL_openlibs(L);
lua_pushcfunction(L,myTest);
lua_setglobal(L,"myTest");
int ret = luaL_dofile(L, "script/test.lua");
if( ret != 0 ) {
const char* error = lua_tostring(L,-1);
cout << "========== Error occurred =========="<< endl;
cout << "execute test.lua , Meet some error" << endl;
cout << "Error : " << endl << "\t" << error << endl;
cout << "==================================" << endl;
cout << "Press any Key to quit ... ";
getchar();
} else {
cout << "execute test.lua Successfully :) " << endl;
cout << "Press any Key to quit ... ";
getchar();
}
return 0;
}

myTest(333, "Hello World", 456.7, "Google")
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