简介
生成一个多边形网格的函数。
三角形面片判断法线方向
顺时针,表示平面方向向下??
逆时针,表示平面方向向上??
代码
// AddPolygon.cpp: 定义控制台应用程序的入口点。
//
//#include "stdafx.h"
#include <iostream>
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <cmath>
#define pi 3.1415926
using namespace std;
typedef OpenMesh::TriMesh_ArrayKernelT<> MyMesh;
MyMesh::VertexHandle* AddPolygon(MyMesh& mesh, int edge, double z, bool topOrBottom) {
std::cout << edge << " " << z << " " << topOrBottom << std::endl;
MyMesh::VertexHandle *vhandle = new MyMesh::VertexHandle[edge + 1];// 不知道为什么要多一个点, 对可能的原心
for (int i = 0; i < edge; i++) {
double x = 0.5*cos(pi * 2 / edge * i);
double y = 0.5*sin(pi * 2 / edge * i);
vhandle[i] = mesh.add_vertex(MyMesh::Point(x, y, z));
}
std::vector<MyMesh::VertexHandle>face_vhandles;
int o = 0;
switch (edge) {
case 3:
if (topOrBottom) {
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh.add_face(face_vhandles);
}
else {
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
mesh.add_face(face_vhandles);
}
break;
case 4:
o = topOrBottom ? 3 : 1;
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[o]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[(o+2)%4]);
mesh.add_face(face_vhandles);
break;
default:
vhandle[edge] = mesh.add_vertex(MyMesh::Point(0, 0, z));//加入圆心
for (int i = 0; i < edge; i++) {//这里应该没什么问题
o = topOrBottom ? (i+1)%edge : (i+edge-1)%edge; // 当为 top 时 逆时针 法线方向向上
// 当为 Bottom 时 顺时针 ,法线方向朝下??
face_vhandles.clear();
face_vhandles.push_back(vhandle[edge]);
face_vhandles.push_back(vhandle[i]);
face_vhandles.push_back(vhandle[o]);
mesh.add_face(face_vhandles);
break;
}
return vhandle;
}
int main()
{
MyMesh mesh;
int edge;
double z;
bool topOrBottom;
cout << "edge(int) z(double) topOrBottom(bool)" << std::endl;
cin >> edge >> z >> topOrBottom;
AddPolygon(mesh, edge, z, topOrBottom);
try
{
if (!OpenMesh::IO::write_mesh(mesh, "output2 .off")) {
std::cerr << "Cannot write mesh to file ' output2 .off ' " << std::endl;
return 1;
}
}
catch (std::exception&x) {
std::cerr << x.what() << std::endl;
return 1;
}
return 0;
}
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