CStatic中保持图形比例不变,尽量填充控件空间的代码
先获取控件的高、宽,然后获取图像的高、宽,测试需要调整高还是调整宽
void CImagePreviewStatic::DrawItem(LPDRAWITEMSTRUCT /*lpDrawItemStruct*/)
{
Unit units;
CRect rect;
if (m_img2 != NULL) {
//获取到HDC
HWND hWnd = GetParent()->m_hWnd;
HDC hDc = ::GetDC(hWnd);
//获取画的位置
GetWindowRect(&rect);
::ScreenToClient(hWnd, (LPPOINT)&rect);
::ScreenToClient(hWnd, (LPPOINT)(&rect) + 1);
::SetStretchBltMode(hDc, COLORONCOLOR);
int rectWidth = rect.right - rect.left;
int rectHeight= rect.bottom - rect.top;
//在这儿计算显示区域
int nHeight = m_img2->GetHeight();
int nWidth = m_img2->GetWidth();
//假设图像高度不变,则在当前RECT下,需要多少的宽度
int nAdjWidth = (rectHeight*nWidth)/nHeight;
//如果当前宽度大于现有宽度,则宽度不变,调整高度信息
if (nAdjWidth > rectWidth) {
int nAdjHeight = (rectWidth*nHeight)/nWidth;
rect.bottom = rect.top + nAdjHeight;
} else {
//只需要调整不等于的情况
if (nAdjWidth != rectWidth){
rect.right = rect.left + nAdjWidth;
}
}
//画图片
m_img2->Draw(hDc,rect);
}
}