flex4 画圆
方法一:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="init();">
<s:layout>
<s:BasicLayout/>
</s:layout>
<fx:Declarations>
<!-- 将非可视元素(例如服务、值对象)放在此处 -->
</fx:Declarations>
<fx:Script>
<![CDATA[
import spark.core.SpriteVisualElement;
private var sprite:SpriteVisualElement;
internal function init():void{
sprite = new SpriteVisualElement();
sprite.graphics.beginFill(0xFF0000);
sprite.graphics.drawCircle(100,100,100);
sprite.graphics.endFill();
sprite.x = 100;
sprite.y = 100;
this.addElement(sprite);
}
]]>
</fx:Script>
</s:Application>
方法二:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minWidth="955" minHeight="600"
initialize="init()"
>
<s:layout>
<s:BasicLayout/>
</s:layout>
<fx:Declarations>
<!-- 将非可视元素(例如服务、值对象)放在此处 -->
</fx:Declarations>
<fx:Script>
<![CDATA[
import mx.core.UIComponent;
public function init():void{
var ui:UIComponent = new UIComponent();
var shape:Sprite = new Sprite();
shape.graphics.beginFill( 0XFFCC00 );
shape.graphics.drawCircle( 40, 40, 40 );
shape.graphics.endFill();
ui.addChild( shape );
this.addElement( ui );
}
]]>
</fx:Script>
</s:Application>