Cocos2d—X游戏开发之CCToggle(菜单标签切换)CCControlSwitch(开关切换)
Cocos2d—X游戏开发之CCToggle(菜单标签切换)
首先继承子CCMenu,是菜单标签中的一种。‘
class CC_DLL CCMenuItemToggle : public CCMenuItem { /** returns the selected item */ CC_PROPERTY(unsigned int, m_uSelectedIndex, SelectedIndex); /** CCMutableArray that contains the subitems. You can add/remove items in runtime, and you can replace the array with a new one. @since v0.7.2 */ CC_PROPERTY(CCArray*, m_pSubItems, SubItems); public: CCMenuItemToggle() : m_uSelectedIndex(0) , m_pSubItems(NULL) {} virtual ~CCMenuItemToggle(); /** creates a menu item from a list of items with a target/selector */ static CCMenuItemToggle* createWithTarget(CCObject* target, SEL_MenuHandler selector, CCMenuItem* item, ...); /** creates a menu item with no target/selector and no items */ static CCMenuItemToggle* create(); /** initializes a menu item from a list of items with a target selector */ bool initWithTarget(CCObject* target, SEL_MenuHandler selector, CCMenuItem* item, va_list args); /** creates a menu item with a item */ static CCMenuItemToggle* create(CCMenuItem *item); /** initializes a menu item with a item */ bool initWithItem(CCMenuItem *item); /** add more menu item */ void addSubItem(CCMenuItem *item); /** return the selected item */ CCMenuItem* selectedItem(); // super methods virtual void activate(); virtual void selected(); virtual void unselected(); virtual void setEnabled(bool var); virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);} virtual bool isOpacityModifyRGB(void) { return false;} };
主要使用的下面的几个方法:
初始化菜单标签
static CCMenuItemToggle* createWithTarget(CCObject* target, SEL_MenuHandler selector, CCMenuItem* item, ...);
返回当前有效的标签
CCMenuItem* selectedItem();
设置标签是否响应点击
virtual void setEnabled(bool var);
返回当前标签的数组下标
这个方法的声明是通过宏定义来实现的
CC_PROPERTY(unsigned int, m_uSelectedIndex, SelectedIndex);
#define CC_PROPERTY(varType, varName, funName)\ protected: varType varName;\ public: virtual varType get##funName(void);\ public: virtual void set##funName(varType var);
unsigned int CCMenuItemToggle::getSelectedIndex() { return m_uSelectedIndex; }
有了这些方法,就可以实现菜单标签切换的效果了。
CCControlSwitch这个控件用于声音关闭,开启的选项。使用中要注意一点是,点的精灵一定要小。
class CCControlSwitchSprite; /** * @addtogroup GUI * @{ * @addtogroup control_extension * @{ */ /** @class CCControlSwitch Switch control for Cocos2D. */ class CCControlSwitch : public CCControl { public: CCControlSwitch(); virtual ~CCControlSwitch(); /** Initializes a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */ bool initWithMaskSprite(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite); /** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */ static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite); /** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */ bool initWithMaskSprite(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite, CCLabelTTF* onLabel, CCLabelTTF* offLabel); /** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */ static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite, CCLabelTTF* onLabel, CCLabelTTF* offLabel); /** * Set the state of the switch to On or Off, optionally animating the transition. * * @param isOn YES if the switch should be turned to the On position; NO if it * should be turned to the Off position. If the switch is already in the * designated position, nothing happens. * @param animated YES to animate the "flipping" of the switch; otherwise NO. */ void setOn(bool isOn, bool animated); void setOn(bool isOn); bool isOn(void) { return m_bOn; } bool hasMoved() { return m_bMoved; } virtual void setEnabled(bool enabled); CCPoint locationFromTouch(CCTouch* touch); //events virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent); protected: /** Sprite which represents the view. */ CCControlSwitchSprite* m_pSwitchSprite; float m_fInitialTouchXPosition; bool m_bMoved; /** A Boolean value that determines the off/on state of the switch. */ bool m_bOn; };
CCControlSwitch的使用方法比较简单,看了上面的方法简介,应该使用没有问题,源码可以自己去研究
CCControlSwitch *switchMenu = CCControlSwitch::create(CCSprite::create("ZF_Shoot_RankingList_money1.png"), CCSprite::create("ZF_Shoot_RankingList_money1.png"), CCSprite::create("ZF_Shoot_RankingList_shoot1.png"), temp); switchMenu->setPosition(ccp(winSize.width/2, winSize.height*0.5)); switchMenu->addTargetWithActionForControlEvents(this, cccontrol_selector(RankScene::menuCall), CCControlEventValueChanged); this->addChild(switchMenu, 0);
然后,判断它的开关状态来调用相应的方法:
CCControlSwitch *Sender = (CCControlSwitch *)pSender; if (Sender->isOn()) { CCLOG("************************************"); CCLOG("CCControlSwitch is on"); } else { CCLOG("************************************"); CCLOG("CCControlSwitch is off"); }