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摘要: An Interpretation of Depth Value Recently when I am working on Screen Space Reflection, I noticed there are some subtleties in the computation of depth value. In this article I will explain the deeper... 阅读全文
posted @ 2019-05-16 23:04 dydx 阅读(248) 评论(0) 推荐(0) 编辑
摘要: Here is diffuse cone tracing code. Here is specular cone tracing code 阅读全文
posted @ 2018-08-22 14:13 dydx 阅读(543) 评论(0) 推荐(0) 编辑
摘要: Here are some notes for the GGX paper "Microfacet Models for Refraction through Rough Surfaces". In this article, I will give derivations for some important equation in this paper. Derivation for equa... 阅读全文
posted @ 2018-03-24 00:12 dydx 阅读(790) 评论(0) 推荐(0) 编辑
摘要: A simple demo using deferred shading and hdr rendering.I make the scene myself using 3ds max.Here is the github link:https://github.com/league1991/SnowmanHere are the results:来自为知笔记(Wiz) 阅读全文
posted @ 2017-07-23 23:11 dydx 阅读(220) 评论(0) 推荐(0) 编辑
摘要: 自己在vs2015做的代码可视化插件在只装了vs2010/2012/2013的机器打不开。报了这个错:未能加载文件或程序集“Microsoft.VisualStudio.Shell.14.0, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a”或它的某一个依赖项。系统找不到指定的文件检查发现是依赖了两个只有vs20... 阅读全文
posted @ 2017-07-22 00:07 dydx 阅读(966) 评论(0) 推荐(0) 编辑
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