摘要: I implemented a real-time raytracing caustics algorithm. Supported features - Adaptive sampling - Dispersion - Soft caustics - Various light types(Poi 阅读全文
posted @ 2021-02-16 17:43 dydx 阅读(186) 评论(0) 推荐(0) 编辑
摘要: I implemented a GI solution for Autodesk Revit 2021. 阅读全文
posted @ 2019-10-15 00:55 dydx 阅读(381) 评论(0) 推荐(0) 编辑
摘要: A simple demo using deferred shading and hdr rendering.I make the scene myself using 3ds max.Here is the github link:https://github.com/league1991/SnowmanHere are the results:来自为知笔记(Wiz) 阅读全文
posted @ 2017-07-23 23:11 dydx 阅读(220) 评论(0) 推荐(0) 编辑
摘要: Here is a material-texture painting tool. Its usage is like Substance. The user can paint several material properties(such as color, reflection and bu 阅读全文
posted @ 2017-02-26 22:14 dydx 阅读(639) 评论(0) 推荐(0) 编辑
摘要: Input an image, this tool generate a palette.The algorithm is in this paper: Data-driven Color Manifolds.The code in https://github.com/tody411/SOM-ColorManifolds helps me a lot.My code is in https://... 阅读全文
posted @ 2017-02-20 00:23 dydx 阅读(386) 评论(0) 推荐(0) 编辑
摘要: A simple path tracing renderer. Here are some results. I made the scene using 3ds max. It is my dormitory in South China University of Technology. Her 阅读全文
posted @ 2017-01-21 01:06 dydx 阅读(293) 评论(0) 推荐(0) 编辑
摘要: Rig Space simulation can add detailed motion to an existing animation. Source code: https://github.com/league1991/RigFEM Simulation result: Input Anim 阅读全文
posted @ 2017-01-19 13:58 dydx 阅读(536) 评论(0) 推荐(0) 编辑
摘要: Mpm snow simulation result, render using Vray. 来自为知笔记(Wiz) 阅读全文
posted @ 2017-01-19 02:48 dydx 阅读(379) 评论(0) 推荐(0) 编辑
摘要: Using this plugin one can navigate the code easily. Source code and detailed user manual in https://github.com/league1991/CodeAtlasSublime . Find Call 阅读全文
posted @ 2017-01-19 01:18 dydx 阅读(2194) 评论(0) 推荐(1) 编辑
摘要: SV_POSITION xy = screen space coordinate (>1, offseted by 0.5)z = proj.z / proj.w = clip space depthw = view.z = view space depth 阅读全文
posted @ 2020-06-09 15:54 dydx 阅读(109) 评论(0) 推荐(0) 编辑
摘要: Change startup setting Add console variables in DefaultEngine.iniExamples:r.ShaderDevelopmentMode=1r.RayTracing.GlobalIllumination.ScreenPercentage=100 阅读全文
posted @ 2020-06-07 09:27 dydx 阅读(128) 评论(0) 推荐(0) 编辑
摘要: The convolution of normal distribution is also a normal distribution, even in high dimensional cases. 阅读全文
posted @ 2020-05-08 12:31 dydx 阅读(443) 评论(0) 推荐(0) 编辑