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I implemented a real-time raytracing caustics algorithm. Supported features - Adaptive sampling - Dispersion - Soft caustics - Various light types(Poi 阅读全文
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I implemented a GI solution for Autodesk Revit 2021. 阅读全文
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A simple demo using deferred shading and hdr rendering.I make the scene myself using 3ds max.Here is the github link:https://github.com/league1991/SnowmanHere are the results:来自为知笔记(Wiz) 阅读全文
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Here is a material-texture painting tool. Its usage is like Substance. The user can paint several material properties(such as color, reflection and bu 阅读全文
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Input an image, this tool generate a palette.The algorithm is in this paper: Data-driven Color Manifolds.The code in https://github.com/tody411/SOM-ColorManifolds helps me a lot.My code is in https://... 阅读全文
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A simple path tracing renderer. Here are some results. I made the scene using 3ds max. It is my dormitory in South China University of Technology. Her 阅读全文
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Rig Space simulation can add detailed motion to an existing animation. Source code: https://github.com/league1991/RigFEM Simulation result: Input Anim 阅读全文
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Mpm snow simulation result, render using Vray. 来自为知笔记(Wiz) 阅读全文
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Using this plugin one can navigate the code easily. Source code and detailed user manual in https://github.com/league1991/CodeAtlasSublime . Find Call 阅读全文
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SV_POSITION xy = screen space coordinate (>1, offseted by 0.5)z = proj.z / proj.w = clip space depthw = view.z = view space depth 阅读全文
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Change startup setting Add console variables in DefaultEngine.iniExamples:r.ShaderDevelopmentMode=1r.RayTracing.GlobalIllumination.ScreenPercentage=100 阅读全文
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The convolution of normal distribution is also a normal distribution, even in high dimensional cases. 阅读全文