摘要: LARGE_INTEGER litmp;LARGE_INTEGER qt1, qt2;QueryPerformanceFrequency(&litmp);double dff = (double)litmp.QuadPart;QueryPerformanceCounter(&qt1); int *a... 阅读全文
posted @ 2015-04-25 23:48 light_world 阅读(161) 评论(0) 推荐(0) 编辑
摘要: http://www.gametutorials.com/http://www.lighthouse3d.com/http://www.paulsprojects.net/http://www.flipcode.com/http://www.glprogramming.com/http://www.... 阅读全文
posted @ 2015-04-25 23:45 light_world 阅读(149) 评论(0) 推荐(0) 编辑
摘要: 在安卓和ios平台上可通过信号处理方式,在崩溃时打印Lua堆栈信息,方便分析bugstatic void dumpHandler(int cause, siginfo_t * info, void *uap){ CCLOG("Crash dump:"); CCLuaEngine* pEn... 阅读全文
posted @ 2015-04-25 23:41 light_world 阅读(1083) 评论(0) 推荐(1) 编辑
摘要: 不知道并没错 阅读全文
posted @ 2015-04-25 22:37 light_world 阅读(146) 评论(0) 推荐(0) 编辑