原生JS制作贪吃蛇小游戏

感情都在代码里,来,干了!...

<!doctype html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 
    <title>贪吃蛇</title>
    <style type="text/css">
        *{
            margin:0;
            padding: 0;
        }
        #box{
            height: 400px;
            width: 600px;
            margin:50px auto;
            border:1px solid #ccc;
            position: relative;
        }
        .snake{
            height: 18px;
            width: 18px;
            background: red;
            position: absolute;
            border:1px solid #ccc;
            top: 0;
            left: 0;
        }
        .con{
            height: 20px;
            width: 20px;
            background: green;
            position: absolute;
            top: 60px;
            left: 80px;
        }
    </style>
</head>
<body>
    <div id="box">
        <div class="snake"></div>
        <p class="con"></p>
    </div>
</body>
<script type="text/javascript">
    var box=document.getElementById('box');
    var snake=box.getElementsByClassName('snake');
    var l=0,t=0,time=null;
    var s=false,x=false,z=false,y=true;    
    function test () {
        //获取box各个方向的距离
        var l1=snake[0].offsetLeft;
        var r1=snake[0].offsetLeft+snake[0].offsetWidth;
        var t1=snake[0].offsetTop;
        var b1=snake[0].offsetTop+snake[0].offsetHeight;
        //获取con各个方向的距离
        var con=box.getElementsByClassName('con')[0];
        var l2=con.offsetLeft;
        var r2=con.offsetLeft+con.offsetWidth;
        var t2=con.offsetTop;
        var b2=con.offsetTop+con.offsetHeight;
        var a,b,c,d;
        var f1;
        // if (l1>=r2||r1<=l2||t1>=b2||b1<=t2) {
        //     a=false;
        // } else{
        //     a=true;
        // }
        // return a;
        if (z&&l1<=r2&&!(r1<=l2||t1>=b2||b1<=t2)) {
            a=true;
        } else{
            a=false
        };
        if (y&&r1>=l2&&!(l1>=r2||t1>=b2||b1<=t2)) {
            b=true;
        } else{
            b=false
        };
        if (s&&t1<=b2&&!(l1>=r2||r1<=l2||b1<=t2)) {
            c=true;
        } else{
            c=false
        };
        if (x&&b1>=t2&&!(l1>=r2||r1<=l2||t1>=b2)) {
            d=true;
        } else{
            d=false
        };
        return(a||b||c||d);
    };
    //创建食物
        function creat () {
            var flag=false;
            do{
                var left=parseInt(Math.random()*30)*20;
                var top=parseInt(Math.random()*20)*20;
                for (var i = 0; i < snake.length; i++) {
                    if (snake[i].offsetLeft==left&&snake[i].offsetTop==top) {
                        flag=true;
                        break;
                     } else{
                         flag=false;
                     }
                };
            }while(flag);
            var newp=document.createElement('p');
            newp.className='con';
            newp.style.left=left+'px';
            newp.style.top=top+'px';
            box.appendChild(newp);
        }
        //判断游戏结束
        function gameOver (zuo,shang) {
            if (zuo<0||zuo>=600||shang<0||shang>=400) {
                clearInterval(time);
                alert('game over!点击确定后按“F5”重新开始游戏');
                f1=false;
            };
            for (var i = 1; i < snake.length; i++) {
                if(snake[i].offsetLeft==zuo&&snake[i].offsetTop==shang){
                    clearInterval(time);
                    alert('game over!');
                    f1=false;
                };
            };
        }
        function insert (obj1,obj2,left,top) {
            obj1.style.top=top+'px';
            obj1.style.left=left+'px';
            obj2.insertBefore(obj1,snake[0]);
        }
        function remove (obj,name,num) {
            var con=obj.getElementsByClassName(name)[num];
            obj.removeChild(con);
        }
        function getlong (obj,obj1,name,left,top,num) {
            f1=true;
            gameOver(left,top);
            if (f1) {
            insert (obj1,obj,left,top);
            remove (obj,name,num);
            creat();
            };
        }
        function move (obj,obj1,name,left,top,num,name1) {
            f1=true;
            gameOver(left,top);
            if (f1) {
                insert (obj1,obj,left,top);
                obj.removeChild(name1[name1.length-1]);
            };
        }
        time=setInterval(function  () {
            var Nsnake=document.createElement('div');
            Nsnake.className='snake';
            var ll=snake[0].offsetLeft;
            var tt=snake[0].offsetTop;
            var flag=true;
            if(x){
                if(test()){
                tt+=20;
                getlong (box,Nsnake,'con',ll,tt,0);
                }else{
                tt+=20;
                move (box,Nsnake,'con',ll,tt,0,snake);
                }
            }
            if(y){
                if(test()){
                ll+=20;
                getlong (box,Nsnake,'con',ll,tt,0);
                }else{
                ll=ll+20;
                move (box,Nsnake,'con',ll,tt,0,snake);
                }
            }
            if(s){
                if(test()){
                tt-=20;
                getlong (box,Nsnake,'con',ll,tt,0);
                }else{
                tt-=20;
                move (box,Nsnake,'con',ll,tt,0,snake);
            }
            }
            if(z){
                if(test()){
                ll-=20;
                getlong (box,Nsnake,'con',ll,tt,0);
                }else{
                ll-=20;
                move (box,Nsnake,'con',ll,tt,0,snake);
            }
            }
        },150)
    document.onkeydown=function  (ev) {
            var e=ev||window.event;
            var time1,time2,tim3,time4;
            function clear () {
                clearTimeout(time1);
                clearTimeout(time2);
                clearTimeout(time3);
                clearTimeout(time4);
            }
            switch(e.keyCode){
                case 37:
                if (y) {
                    z=false;
                    y=true;
                    s=false;
                    x=false;
                } else{
                    time1=setTimeout(function  () {
                        z=true;
                        y=false;
                        s=false;
                        x=false;
                    },50)    
                };
                break;
                case 38:
                if (x) {
                    z=false;
                    y=false;
                    s=false;
                    x=true;
                } else{
                    time2=setTimeout(function  () {
                        z=false;
                        y=false;
                        s=true;
                        x=false;
                        },50)
                };
                break;
                case 39:
                if (z) {
                    z=true;
                    y=false;
                    s=false;
                    x=false;
                } else{
                    time3=setTimeout(function  () {
                        z=false;
                        y=true;
                        s=false;
                        x=false;
                        },50)
                };
                break;
                case 40:
                if (s) {
                    z=false;
                    y=false;
                    s=true;
                    x=false;
                } else{
                    time4=setTimeout(function  () {
                        z=false;
                        y=false;
                        s=false;
                        x=true;
                        },50)
                };
                break;
            }
        }

</script>
</html>

 

posted @ 2016-11-09 20:25  骑猪敲代码  阅读(433)  评论(0编辑  收藏  举报