Cocos2d-x 3.2 EventDispatcher事件分发机制
本文转载于Cocos2d-x v3.2学习笔记中的(九)事件分发机制(EventDispatcher)
EventDispatcher事件分发机制先创建事件,注册到事件管理中心_eventDispatcher,通过发布事件得到响应进行回调,完成事件流。
有五种不同的事件机制:
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EventListenerTouch 响应触控事件
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EventListenerKeyboard 响应键盘事件
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EventListenerAcceleration 响应加速器事件
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EventListenMouse 响应鼠标事件
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EventListenerCustom 响应自定义的事件
优先权:
1.优先级越低,越先响应事件
2.如果优先级相同,则上层的(z轴)先接收触摸事件。
事件监听器的优先级:
1.addEventListenerWithSceneGraphPriority 的事件监听器优先级是0,而且在 addEventListenerWithFixedPriority 中的事件监听器的优先级不可以设置为 0,因为这个是保留给 SceneGraphPriority 使用的。
2.另外,有一点非常重要,FixedPriority listener添加完之后需要手动remove,而SceneGraphPriority listener是跟node绑定的,在node的析构函数中会被移除。移除方 法:dispatcher->removeEventListener(listener);
事件管理单例获取:
_eventDispatcher 是Node的属性,通过它管理当前节点(场景、层、精灵等)的所有事件的分发。但它本身是一个单例模式值的引用,在Node的构造函数中,通过 Director::getInstance()->getEventDispatcher(); 获取,有了这个属性,就能方便的处理事件。
触摸事件
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void EventDispatcherTest::funEventTouch(Sprite* sprite) { this ->_eventDispatcher->removeAllEventListeners(); auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(EventDispatcherTest::onTouchBeganss, this ); listener->onTouchMoved = CC_CALLBACK_2(EventDispatcherTest::onTouchMovedss, this ); listener->onTouchEnded = CC_CALLBACK_2(EventDispatcherTest::onTouchEndedss, this ); listener->onTouchCancelled = CC_CALLBACK_2(EventDispatcherTest::onTouchCancelledss, this ); listener->setSwallowTouches( true ); //是否向下传递 this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite); } bool EventDispatcherTest::onTouchBeganss(Touch* touch,Event* ev) { auto target = static_cast <Sprite*>(ev->getCurrentTarget()); Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation()); Size s = target->getContentSize(); Rect rect = Rect(0, 0, s.width, s.height); //判断触摸区域是否在目标上 if (rect.containsPoint(locationInNode)) { label->setString( "onTouchBegan......" ); target->setOpacity(180); return true ; } return false ; } void EventDispatcherTest::onTouchMovedss(Touch* touch,Event* ev) { auto target = static_cast <Sprite*>(ev->getCurrentTarget()); target->setPosition(target->getPosition() + touch->getDelta()); label->setString( "onTouchMoved......" ); } void EventDispatcherTest::onTouchEndedss(Touch* touch,Event* ev) { auto target = static_cast <Sprite*>(ev->getCurrentTarget()); target->setOpacity(255); label->setString( "onTouchEnded......" ); } void EventDispatcherTest::onTouchCancelledss(Touch* touch,Event* ev) { label->setString( "onTouchCancelled......" ); } |
键盘事件
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void EventDispatcherTest::funEventKeyboard() { this ->_eventDispatcher->removeAllEventListeners(); auto listener = EventListenerKeyboard::create(); listener->onKeyPressed = CC_CALLBACK_2(EventDispatcherTest::onKeyPressedss, this ); listener->onKeyReleased = CC_CALLBACK_2(EventDispatcherTest::onKeyReleasedss, this ); this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this ); } void EventDispatcherTest::onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev) { char txt[100] = {}; sprintf_s(txt, "key %d is Pressed!" ,( int )keycode); label->setString(txt); } void EventDispatcherTest::onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev) { label->setString( "key is Released!" ); } |
鼠标事件
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void EventDispatcherTest::funEventMouse(Sprite* sprite) { this ->_eventDispatcher->removeAllEventListeners(); auto listener = EventListenerMouse::create(); listener->onMouseDown = CC_CALLBACK_1(EventDispatcherTest::onMouseDownss, this ); listener->onMouseMove = CC_CALLBACK_1(EventDispatcherTest::onMouseMovess, this ); listener->onMouseUp = CC_CALLBACK_1(EventDispatcherTest::onMouseUpss, this ); listener->onMouseScroll = CC_CALLBACK_1(EventDispatcherTest::onMouseScrollss, this ); this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite); } void EventDispatcherTest::onMouseDownss(Event* ev) { label->setString( "onMouseDown!" ); } void EventDispatcherTest::onMouseMovess(Event* ev) { label->setString( "onMouseMove!" ); } void EventDispatcherTest::onMouseUpss(Event* ev) { label->setString( "onMouseUp!" ); } void EventDispatcherTest::onMouseScrollss(Event* ev) { label->setString( "onMouseScroll!" ); } |
自定义事件
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//自定義事件 funEventCustom(); //2秒後派發一次自定義事件,測試 scheduleOnce(schedule_selector(EventDispatcherTest::dispatcherCustomEvents),2.0f); void EventDispatcherTest::funEventCustom() { auto listener = EventListenerCustom::create( "custom_event_1" ,CC_CALLBACK_1(EventDispatcherTest::onEventCustom, this )); this ->_eventDispatcher->addEventListenerWithFixedPriority(listener,1); //添加到事件分發器 } void EventDispatcherTest::dispatcherCustomEvents( float at) { //派發事件custom_event_1 事件內容為字符串custom event test! this ->_eventDispatcher->dispatchCustomEvent( "custom_event_1" , "custom event test!" ); } void EventDispatcherTest::onEventCustom(EventCustom* event) { auto data = static_cast < char *>(event->getUserData()); label->setString(data); } |
加速器事件
除了触摸,移动设备上一个很重要的输入源是设备的方向,因此大多数设备都配备了加速计,用于测量设备静止或匀速运动时所受到的重力方向。
重力感应来自移动设备的加速计,通常支持X,Y和Z三个方向的加速度感应,所以又称为三向加速计。在实际应用中,可以根据3个方向的力度大小来计算手机倾斜的角度或方向。
加速计监听器EventListenerAcceleration,其静态create方法中有个Acceleration的参数。Acceleration是一个类,包含了加速计获得的3个方向的加速度。
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void EventDispatcherTest::funEventAcceleration() { //啟動硬件設備 Device::setAccelerometerEnabled( true ); auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(EventDispatcherTest::onAcceleration, this )); this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this ); } void EventDispatcherTest::onAcceleration(Acceleration* acc,Event* event) { char str[100]={}; sprintf_s(str, "x:%2d,y:%2d,z:%2d,timestamp:%2d" ,acc->x,acc->y,acc->z,acc->timestamp); log (str); } |
示例代码
EventDispatcherTest.h
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#ifndef __EventDispatcherTest__ #define __EventDispatcherTest__ #include "cocos2d.h" USING_NS_CC; class EventDispatcherTest : public Layer { public : CREATE_FUNC(EventDispatcherTest); virtual bool init(); static Scene* createScene(); LabelTTF* label; void funEventTouch(Sprite* sprite); void funEventKeyboard(); void funEventMouse(Sprite* sprite); void funEventCustom(); void funEventAcceleration(); bool onTouchBeganss(Touch* touch,Event* ev); void onTouchMovedss(Touch* touch,Event* ev); void onTouchEndedss(Touch* touch,Event* ev); void onTouchCancelledss(Touch* touch,Event* ev); void onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev); void onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev); void onMouseDownss(Event* ev); void onMouseMovess(Event* ev); void onMouseUpss(Event* ev); void onMouseScrollss(Event* ev); void dispatcherCustomEvents( float at); void onEventCustom(EventCustom* event); void onAcceleration(Acceleration* acc,Event* event); }; #endif EventDispatcherTest.h |
EventDispatcherTest.cpp
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#include "EventDispatcherTest.h" Scene* EventDispatcherTest::createScene() { auto scene = Scene::create(); auto layer = EventDispatcherTest::create(); scene->addChild(layer); return scene; } bool EventDispatcherTest::init() { Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); label = LabelTTF::create( "Hello World" , "Arial" , 24); label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); this ->addChild(label, 100); auto sprite = Sprite::create( "MagentaSquare.png" ,Rect(0,0,100,100)); sprite->setPosition(visibleSize/2); this ->addChild(sprite); //funEventTouch(sprite); //觸摸事件 //funEventKeyboard(); //鍵盤事件 //funEventMouse(sprite);//鼠標事件 //funEventAcceleration();//加速器事件 //自定義事件 funEventCustom(); //2秒後派發一次自定義事件,測試 scheduleOnce(schedule_selector(EventDispatcherTest::dispatcherCustomEvents),2.0f); return true ; } void EventDispatcherTest::funEventTouch(Sprite* sprite) { this ->_eventDispatcher->removeAllEventListeners(); auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(EventDispatcherTest::onTouchBeganss, this ); listener->onTouchMoved = CC_CALLBACK_2(EventDispatcherTest::onTouchMovedss, this ); listener->onTouchEnded = CC_CALLBACK_2(EventDispatcherTest::onTouchEndedss, this ); listener->onTouchCancelled = CC_CALLBACK_2(EventDispatcherTest::onTouchCancelledss, this ); listener->setSwallowTouches( true ); //是否向下传递 this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite); } bool EventDispatcherTest::onTouchBeganss(Touch* touch,Event* ev) { auto target = static_cast <Sprite*>(ev->getCurrentTarget()); Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation()); Size s = target->getContentSize(); Rect rect = Rect(0, 0, s.width, s.height); if (rect.containsPoint(locationInNode)) { label->setString( "onTouchBegan......" ); target->setOpacity(180); return true ; } return false ; } void EventDispatcherTest::onTouchMovedss(Touch* touch,Event* ev) { auto target = static_cast <Sprite*>(ev->getCurrentTarget()); target->setPosition(target->getPosition() + touch->getDelta()); label->setString( "onTouchMoved......" ); } void EventDispatcherTest::onTouchEndedss(Touch* touch,Event* ev) { auto target = static_cast <Sprite*>(ev->getCurrentTarget()); target->setOpacity(255); label->setString( "onTouchEnded......" ); } void EventDispatcherTest::onTouchCancelledss(Touch* touch,Event* ev) { label->setString( "onTouchCancelled......" ); } void EventDispatcherTest::funEventKeyboard() { this ->_eventDispatcher->removeAllEventListeners(); auto listener = EventListenerKeyboard::create(); listener->onKeyPressed = CC_CALLBACK_2(EventDispatcherTest::onKeyPressedss, this ); listener->onKeyReleased = CC_CALLBACK_2(EventDispatcherTest::onKeyReleasedss, this ); this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this ); } void EventDispatcherTest::onKeyPressedss(EventKeyboard::KeyCode keycode,Event* ev) { char txt[100] = {}; sprintf_s(txt, "key %d is Pressed!" ,( int )keycode); label->setString(txt); } void EventDispatcherTest::onKeyReleasedss(EventKeyboard::KeyCode keycode,Event* ev) { label->setString( "key is Released!" ); } void EventDispatcherTest::funEventMouse(Sprite* sprite) { this ->_eventDispatcher->removeAllEventListeners(); auto listener = EventListenerMouse::create(); listener->onMouseDown = CC_CALLBACK_1(EventDispatcherTest::onMouseDownss, this ); listener->onMouseMove = CC_CALLBACK_1(EventDispatcherTest::onMouseMovess, this ); listener->onMouseUp = CC_CALLBACK_1(EventDispatcherTest::onMouseUpss, this ); listener->onMouseScroll = CC_CALLBACK_1(EventDispatcherTest::onMouseScrollss, this ); this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,sprite); } void EventDispatcherTest::onMouseDownss(Event* ev) { label->setString( "onMouseDown!" ); } void EventDispatcherTest::onMouseMovess(Event* ev) { label->setString( "onMouseMove!" ); } void EventDispatcherTest::onMouseUpss(Event* ev) { label->setString( "onMouseUp!" ); } void EventDispatcherTest::onMouseScrollss(Event* ev) { label->setString( "onMouseScroll!" ); } void EventDispatcherTest::funEventCustom() { auto listener = EventListenerCustom::create( "custom_event_1" ,CC_CALLBACK_1(EventDispatcherTest::onEventCustom, this )); this ->_eventDispatcher->addEventListenerWithFixedPriority(listener,1); //添加到事件分發器 } void EventDispatcherTest::dispatcherCustomEvents( float at) { //派發事件custom_event_1 事件內容為字符串custom event test! this ->_eventDispatcher->dispatchCustomEvent( "custom_event_1" , "custom event test!" ); } void EventDispatcherTest::onEventCustom(EventCustom* event) { auto data = static_cast < char *>(event->getUserData()); label->setString(data); } void EventDispatcherTest::funEventAcceleration() { //啟動硬件設備 Device::setAccelerometerEnabled( true ); auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(EventDispatcherTest::onAcceleration, this )); this ->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this ); } void EventDispatcherTest::onAcceleration(Acceleration* acc,Event* event) { char str[100]={}; sprintf_s(str, "x:%2d,y:%2d,z:%2d,timestamp:%2d" ,acc->x,acc->y,acc->z,acc->timestamp); log (str); } EventDispatcherTest.cpp |
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