Unity3d 获取cpu主频 android
这篇内容教大家使用Unity引擎开发时获取CPU主频的方法,并将代码中比较核心部分分享给大家。
C#
public static long getMaxCpuFreq() { #if ( !UNITY_EDITOR && UNITY_ANDROID ) if (_lMaxCpuFreq == 1024) { try { AndroidJavaClass unityPluginLoader = new AndroidJavaClass("java类全名"); _lMaxCpuFreq = unityPluginLoader.CallStatic<int>("getMaxCpuFreq"); } catch (Exception e) { } } #endif return _lMaxCpuFreq; }
java
public static int getMaxCpuFreq() { String kCpuInfoMaxFreqFilePath = "/sys/devices/system/cpu/cpu0/cpufreq/cpuinfo_max_freq"; int result = 1600000; FileReader fr = null; BufferedReader br = null; try { fr = new FileReader(kCpuInfoMaxFreqFilePath); br = new BufferedReader(fr); String text = br.readLine(); result = Integer.parseInt(text.trim()); } catch (FileNotFoundException e) { // e.printStackTrace(); return 1600000; } catch (IOException e) { // e.printStackTrace(); return result; } finally { if (fr != null) try { fr.close(); } catch (IOException e) { // TODO Auto-generated catch block // e.printStackTrace(); return result; } if (br != null) try { br.close(); } catch (IOException e) { // TODO Auto-generated catch block // e.printStackTrace(); return result; } } return result; }
以上就是获取CPU主频的方法,希望能帮到大家。
来自:https://blog.csdn.net/qqo_aa/article/details/78533100