摘要: using UnityEngine; using System.Collections; /// /// 忽略模型本身之间的碰撞 /// public class IgnoreInternalCollisions : MonoBehaviour { void Start () { Collider[] colliders = gameObject.GetComponentsI... 阅读全文
posted @ 2017-10-24 15:12 千喜ya 阅读(222) 评论(0) 推荐(0) 编辑