POJ 1077 Eight【广搜】
Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8
9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12
13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x
r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input
You will receive a description of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
is described by this list:
1 2 3
x 4 6
7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
分析:康拓展开+普通广搜。
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
#include<stdio.h> #include<string.h> int fac[10]; int pre[400000]; char dir[400000]; void print(int x) { if(pre[x]!=-1) { print(pre[x]); printf("%c",dir[x]); } } void init() { int i; fac[0]=1; for(i=1;i<=9;i++) fac[i]=fac[i-1]*i; } int contor(int s[]) { int i,j,t; int num=0; for(i=0;i<8;i++) { t=0; for(j=i+1;j<9;j++) if(s[j]<s[i]) t++; num+=fac[8-i]*t; } return num; } void uncontor(int s[],int num) { int i,j,t,r; int p[10]={0}; for(i=0;i<9;i++) { t=num/fac[8-i]+1; num%=fac[8-i]; r=0; j=1; while(1) { if(!p[j]) r++; if(r==t)break; j++; } s[i]=j; p[j]=1; } } int q[400000]; int main() { init(); int s[9]; char c[2]; int ns,x,i,flag,front,rear; while(scanf("%s",c)!=EOF) { if(c[0]=='x') s[0]=9; else s[0]=c[0]-'0'; for(i=1;i<9;i++) { scanf("%s",c); if(c[0]!='x') s[i]=c[0]-'0'; else s[i]=9; } front=rear=0; memset(pre,0,sizeof(pre)); x=contor(s); pre[x]=-1; q[rear++]=x; flag=0; while(front<rear) { x=q[front++]; if(x==0){ flag=1; break;} uncontor(s,x); for(i=0;i<9;i++) if(s[i]==9)break; if(i!=0&&i!=1&&i!=2) { s[i]^=s[i-3]^=s[i]^=s[i-3]; ns=contor(s); if(!pre[ns]) { pre[ns]=x; dir[ns]='u'; q[rear++]=ns; } s[i]^=s[i-3]^=s[i]^=s[i-3]; } if(i!=6&&i!=7&&i!=8) { s[i]^=s[i+3]^=s[i]^=s[i+3]; ns=contor(s); if(!pre[ns]) { pre[ns]=x; dir[ns]='d'; q[rear++]=ns; } s[i]^=s[i+3]^=s[i]^=s[i+3]; } if(i!=0&&i!=3&&i!=6) { s[i]^=s[i-1]^=s[i]^=s[i-1]; ns=contor(s); if(!pre[ns]) { pre[ns]=x; dir[ns]='l'; q[rear++]=ns; } s[i]^=s[i-1]^=s[i]^=s[i-1]; } if(i!=2&&i!=5&&i!=8) { s[i]^=s[i+1]^=s[i]^=s[i+1]; ns=contor(s); if(!pre[ns]) { pre[ns]=x; dir[ns]='r'; q[rear++]=ns; } s[i]^=s[i+1]^=s[i]^=s[i+1]; } } if(flag) { print(0); printf("\n"); } else printf("unsolvable\n"); } return 0; }