Forward+ Shading架构
摘要:
Forward+ = Tile based Light Culling + Tile based Forward Rendering 整体渲染架构分为如下3大步骤: 1、PrePass将场景的min z、max z渲染至z-buffer。 2、Tile based Light Culling需要用到 阅读全文
posted @ 2021-11-08 10:40 c_dragon 阅读(74) 评论(0) 推荐(0) 编辑