GLSL Shader 笔记
摘要:
float EncodeShadingModelIdAndSelectiveOutputMask(uint ShadingModelId, uint SelectiveOutputMask) { uint Value = (ShadingModelId & SHADINGMODELID_MASK) 阅读全文
posted @ 2021-03-29 13:37 c_dragon 阅读(121) 评论(0) 推荐(0) 编辑