虚幻4 Gbuffer
摘要:
// all values that are output by the forward rendering pass struct FGBufferData { // normalized float3 WorldNormal; // 0..1 (derived from BaseColor, M 阅读全文
posted @ 2020-09-24 15:55 c_dragon 阅读(426) 评论(0) 推荐(0) 编辑