glsl Dream
摘要:
#version 120 varying vec2 uv; void main(void) { uv = gl_MultiTexCoord0.st; gl_Position = ftransform(); } uniform sampler2D sceneTex; // 0 varying vec2 uv; void main ()... 阅读全文
posted @ 2016-08-16 22:28 c_dragon 阅读(305) 评论(0) 推荐(0) 编辑