u3d加载加密和未加密
摘要:
using UnityEngine;using System.Collections;public class loadnew : MonoBehaviour { public bool IsCompressed =false; public string filename; pr... 阅读全文
posted @ 2014-11-21 10:45 c_dragon 阅读(1014) 评论(2) 推荐(0) 编辑