u3d DontDestroyOnLoad多场景问题
摘要:
using UnityEngine;using System.Collections;public class DontDel : MonoBehaviour{ public GameObject temp; private static bool m_IsHaveOne =false;... 阅读全文
posted @ 2014-10-15 11:55 c_dragon 阅读(2204) 评论(0) 推荐(0) 编辑