glsl 多重纹理
摘要:
#include"glsl.h"void SHADER::drawBox(){ glBegin(GL_QUADS); // Front Face glNormal3f( 0.0f, 0.0f, 1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); ... 阅读全文
posted @ 2013-06-21 12:00 c_dragon 阅读(2256) 评论(13) 推荐(0) 编辑