c++ 单例模式
template<class Type> class Singleton { protected: Singleton(){} ~Singleton(){} class EConstuct { public: EConstuct() { } ~EConstuct() { if(Singleton::object !=NULL) delete Singleton::object; } }; public: static Type *object; static EConstuct m_cons; static inline Type& instance() { if(object ==NULL) { printf("have construct \n"); object = new Type(); } return *object; } }; template<class Type> Type* Singleton<Type>::object =NULL;
网上的一般是这种模式,今天发现了另外一种模式,比较新颖
template<class Type> class Singleton2 { public: Singleton2() { m_nReference++; if(m_object ==NULL) { m_object = new Type(); } } virtual ~Singleton2() { m_nReference --; if(m_nReference==0) { printf("Deleted \n"); delete m_object; m_object =NULL; breakPoint(); } } Type *instance() { return m_object; } Type* operator ->() const { return m_object; } private: static Type *m_object; static int m_nReference; }; template<class Type> Type* Singleton2<Type>::m_object =NULL; template<class Type> int Singleton2<Type>::m_nReference =0;
使用起来也方便
int main(int argc, char* argv[]) { Singleton2<Rte> tmp ; tmp->data =10; printf("%d \n",tmp->data); Singleton2<Rte> temp; temp->data =40; printf("%d \n",tmp->data); temp.instance()->data =10; printf("%d \n",tmp->data); //printf("%f \n",Abc::instance().data); //Abc::instance().data =20; //printf("%f \n",Abc::instance().data); int gg; scanf("%d",&gg); return 0; }