opengl 裁剪平面
原帖地址:http://blog.sina.com.cn/s/blog_5ff6097b0100xqvr.html
- void glClipPlane(GLenum plane, const GLdouble *equation);
定义一个裁剪平面。equation参数指向平面方程Ax + By + Cz + D = 0的4个系数。equation=(0,-1,0,0),前三个参数(0,-1,0)可以理解为法线向下,只有向下的,即Y<0的才能显示,最后一 个参数0表示从z=0平面开始。这样就是裁剪掉上半平面。相应的equation=(0,1,0,0)表示裁剪掉下半平面,equation= (1,0,0,0)表示裁剪掉左半平面,equation=(-1,0,0,0)表示裁剪掉右半平面,equation=(0,0,-1,0)表示裁剪掉 前半平面,equation=(0,0,1,0)表示裁剪掉后半平面
裁剪平面的代码例子
示例3-5是经过两个裁剪平面裁剪的线框球体,裁去了3/4体积,如图3-23所示。
图3-23 裁剪后的线框球体 |
示例程序3-5 经过两个裁剪平面裁剪的线框球体:clip.c
void init(void) { glClearColor(0.0,0.0,0.0,0.0); glShadeModel(GL_FLAT); } void display(void) { GLdouble eqn [4]={0.0,1.0,0.0,0.0}; GLdouble eqn2 [4] ={1.0,0.0,0.0,0.0}; glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glPushMatrix(); glTranslatef(0.0,0.0,-5.0); glClipPlane(GL_CLIP_PLANE0,eqn); glEnable(GL_CLIP_PLANE0); glClipPlane(GL_CLIP_PLANE1,eqn2); glEnable(GL_CLIP_PLANE1); glRotatef(90.0,1.0,0.0,0.0); glutWireSphere(1.0,20,16); glPopMatrix(); glFlush(); } void reshape(int w,int h) { glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0); glMatrixMode(GL_MODELVIEW); } int main(int argc,char**argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE |GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow(argv [0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }