摘要: shader_type canvas_item; uniform float outline_width = 1.0; uniform vec4 outline_color: source_color = vec4(1,0,0,1); void fragment() { vec2 uv = UV; 阅读全文
posted @ 2024-11-19 12:18 eva1024 阅读(1) 评论(0) 推荐(0) 编辑