摘要: shader_type canvas_item; void fragment() { vec4 color = texture(TEXTURE, UV); float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114)); COLOR = vec4(vec 阅读全文
posted @ 2024-11-09 16:30 eva1024 阅读(2) 评论(0) 推荐(0) 编辑