import { _decorator, Component, Node, SpriteFrame,resources,Sprite,director} from 'cc';
const { ccclass, property } = _decorator;
@ccclass('Player')
export class Player extends Component {
start() {
const url = 'images/a1/spriteFrame';
resources.load(url, SpriteFrame, this.onLoadStart.bind(this));
//点击事件
this.node.on(Node.EventType.TOUCH_START, this.onTouchStart, this);
}
onLoadStart(err, spriteFrame) {
if (err) {
console.log('createRes:' + err);
return;
}
const sprite = this.getComponent(Sprite);
sprite.spriteFrame = spriteFrame;
//设置图片的宽高
sprite.node.width = 100;
sprite.node.height = 100;
}
onTouchStart(event) {
// 触摸开始
console.log('Touch Start');
console.log('Touch Location:', event.getLocation());
//切换场景
director.loadScene('scene-001');
}
update(deltaTime: number) {
}
}