利用关键代码段实现多线程同步
利用关键代码段实现多线程同步
关键代码段又叫临界区,是指一个小代码段,在代码能够执行前,它必须对具有对资源的独中权。如一次只能一个人打电话的公用电话厅,开始时要建个
电话厅(初始化临界区:InitializeCriticalSection),一个人打电话(EnterCiticalSection),打完电话离
开,便于别人打(LeaveCriticalSection),电话厅不用时,拆掉,释放资源(DeleteCriticalSection);
如下程序实现多线程同步:
#include <windows.h>
#include <iostream>
#include <iostream>
using namespace std;
DWORD WINAPI ThreadProc1(
LPVOID lpParameter
);//define a thread function
DWORD WINAPI ThreadProc2(
LPVOID lpParameter
);//define a thread function
LPVOID lpParameter
);//define a thread function
DWORD WINAPI ThreadProc2(
LPVOID lpParameter
);//define a thread function
int tickets=100;//the total of tickets
HANDLE g_hEvent;//define a handle of event
CRITICAL_SECTION g_cs;//define a ciritical section
int main(int argc,char** argv)
{
HANDLE handle1;//a thread handle
HANDLE handle2;//a thread handle
handle1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);//create a thread
handle2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);//creat a thread
CloseHandle(handle1);//close a thread handle
CloseHandle(handle2);//close a thread handle
InitializeCriticalSection(&g_cs);
HANDLE g_hEvent;//define a handle of event
CRITICAL_SECTION g_cs;//define a ciritical section
int main(int argc,char** argv)
{
HANDLE handle1;//a thread handle
HANDLE handle2;//a thread handle
handle1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);//create a thread
handle2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);//creat a thread
CloseHandle(handle1);//close a thread handle
CloseHandle(handle2);//close a thread handle
InitializeCriticalSection(&g_cs);
Sleep(4000);
DeleteCriticalSection(&g_cs);
return 0;
}
DWORD WINAPI ThreadProc1(
LPVOID lpParameter
)
{
while(TRUE)
{
EnterCriticalSection(&g_cs);
if(tickets>0)
{
Sleep(2);
cout<<"Thread1 Ticket:"<<tickets--<<endl;
}
else
break;
LeaveCriticalSection(&g_cs);
}
return 0;
}
DWORD WINAPI ThreadProc2(
LPVOID lpParameter
)
{
while(TRUE)
{
EnterCriticalSection(&g_cs);
if(tickets>0)
{
Sleep(2);
cout<<"Thread2 Ticket:"<<tickets--<<endl;
}
else
break;
LeaveCriticalSection(&g_cs);
}
return 0;
}
DeleteCriticalSection(&g_cs);
return 0;
}
DWORD WINAPI ThreadProc1(
LPVOID lpParameter
)
{
while(TRUE)
{
EnterCriticalSection(&g_cs);
if(tickets>0)
{
Sleep(2);
cout<<"Thread1 Ticket:"<<tickets--<<endl;
}
else
break;
LeaveCriticalSection(&g_cs);
}
return 0;
}
DWORD WINAPI ThreadProc2(
LPVOID lpParameter
)
{
while(TRUE)
{
EnterCriticalSection(&g_cs);
if(tickets>0)
{
Sleep(2);
cout<<"Thread2 Ticket:"<<tickets--<<endl;
}
else
break;
LeaveCriticalSection(&g_cs);
}
return 0;
}
WINAPI是函数调用的一种约定,等同于__stdcall,该调用约定规定,按从右至左的顺序压参数入栈,由被调用者把参数弹出栈!