// Mediator pattern -- Real World example
|
using System;
using System.Collections; namespace DoFactory.GangOfFour.Mediator.RealWorld { // MainApp test application class MainApp { static void Main() { // Create chatroom Chatroom chatroom = new Chatroom(); // Create participants and register them Participant George = new Beatle("George"); Participant Paul = new Beatle("Paul"); Participant Ringo = new Beatle("Ringo"); Participant John = new Beatle("John") ; Participant Yoko = new NonBeatle("Yoko"); chatroom.Register(George); chatroom.Register(Paul); chatroom.Register(Ringo); chatroom.Register(John); chatroom.Register(Yoko); // Chatting participants Yoko.Send ("John", "Hi John!"); Paul.Send ("Ringo", "All you need is love"); Ringo.Send("George", "My sweet Lord"); Paul.Send ("John", "Can't buy me love"); John.Send ("Yoko", "My sweet love") ; // Wait for user Console.Read(); } } // "Mediator" abstract class AbstractChatroom { public abstract void Register(Participant participant); public abstract void Send( string from, string to, string message); } // "ConcreteMediator" class Chatroom : AbstractChatroom { private Hashtable participants = new Hashtable(); public override void Register(Participant participant) { if (participants[participant.Name] == null) { participants[participant.Name] = participant; } participant.Chatroom = this; } public override void Send( string from, string to, string message) { Participant pto = (Participant)participants[to]; if (pto != null) { pto.Receive(from, message); } } } // "AbstractColleague" class Participant { private Chatroom chatroom; private string name; // Constructor public Participant(string name) { this.name = name; } // Properties public string Name { get{ return name; } } public Chatroom Chatroom { set{ chatroom = value; } get{ return chatroom; } } public void Send(string to, string message) { chatroom.Send(name, to, message); } public virtual void Receive( string from, string message) { Console.WriteLine("{0} to {1}: '{2}'", from, Name, message); } } //" ConcreteColleague1" class Beatle : Participant { // Constructor public Beatle(string name) : base(name) { } public override void Receive(string from, string message) { Console.Write("To a Beatle: "); base.Receive(from, message); } } //" ConcreteColleague2" class NonBeatle : Participant { // Constructor public NonBeatle(string name) : base(name) { } public override void Receive(string from, string message) { Console.Write("To a non-Beatle: "); base.Receive(from, message); } } } |
![](https://img2024.cnblogs.com/blog/35695/202407/35695-20240713070336838-1837943664.jpg)