// Proxy pattern -- Real World example
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using System;
namespace DoFactory.GangOfFour.Proxy.RealWorld { // Mainapp test application class MainApp { static void Main() { // Create math proxy MathProxy p = new MathProxy(); // Do the math Console.WriteLine("4 + 2 = " + p.Add(4, 2)); Console.WriteLine("4 - 2 = " + p.Sub(4, 2)); Console.WriteLine("4 * 2 = " + p.Mul(4, 2)); Console.WriteLine("4 / 2 = " + p.Div(4, 2)); // Wait for user Console.Read(); } } // "Subject" public interface IMath { double Add(double x, double y); double Sub(double x, double y); double Mul(double x, double y); double Div(double x, double y); } // "RealSubject" class Math : IMath { public double Add(double x, double y){return x + y;} public double Sub(double x, double y){return x - y;} public double Mul(double x, double y){return x * y;} public double Div(double x, double y){return x / y;} } // "Proxy Object" class MathProxy : IMath { Math math; public MathProxy() { math = new Math(); } public double Add(double x, double y) { return math.Add(x,y); } public double Sub(double x, double y) { return math.Sub(x,y); } public double Mul(double x, double y) { return math.Mul(x,y); } public double Div(double x, double y) { return math.Div(x,y); } } } |
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